[Sugar-devel] =?yes?q?=5BPATCH=5D=20Copy=20and=20Paste=20feature=20in=20Abacus=20Activity=20=28=232324=29?=
shanjit at seeta.in
shanjit at seeta.in
Sat Oct 2 02:42:13 EDT 2010
From: Shanjit Singh Jajmann <shanjit at dev.seeta.in>
Values can now be copied to the clipboard. Values can also now be pasted from the clipboard to the abacus activity.
---
AbacusActivity.py | 77 +++++++++++--------
abacus_window.py | 62 ++++++---------
sprites.py | 222 +++++++++++++++++++++++------------------------------
3 files changed, 168 insertions(+), 193 deletions(-)
diff --git a/AbacusActivity.py b/AbacusActivity.py
index d14f58a..480e351 100644
--- a/AbacusActivity.py
+++ b/AbacusActivity.py
@@ -38,11 +38,11 @@ import locale
import logging
_logger = logging.getLogger("abacus-activity")
-from abacus_window import Abacus, Custom, Suanpan, Soroban, Schety,\
+from abacus_window import Abacus,AbacusGeneric , Custom, Suanpan, Soroban, Schety,\
Nepohualtzintzin, Binary, Hex, Decimal, Fractions,\
Caacupe, Cuisenaire
-def _button_factory(icon_name, tooltip, callback, toolbar):
+def _button_factory(icon_name, tooltip, callback, toolbar, accelerator = None):
"""Factory for making toolbar buttons"""
my_button = ToolButton( icon_name )
my_button.set_tooltip(tooltip)
@@ -100,7 +100,7 @@ class AbacusActivity(activity.Activity):
_abacus_toolbar = gtk.Toolbar()
_custom_toolbar = gtk.Toolbar()
-
+ edit_toolbar = gtk.Toolbar()
if _new_sugar_system:
# Use 0.86 toolbar design
toolbox = ToolbarBox()
@@ -127,6 +127,14 @@ class AbacusActivity(activity.Activity):
toolbox.toolbar.insert(_custom_toolbar_button, -1)
_custom_toolbar_button.show()
+ edit_toolbar_button = ToolbarButton(label=_('Edit'),
+ page=edit_toolbar,
+ icon_name='toolbar-edit')
+ edit_toolbar_button.show()
+ toolbox.toolbar.insert(edit_toolbar_button, -1)
+ edit_toolbar_button.show()
+
+
_separator_factory(toolbox.toolbar, True, False)
stop_button = StopButton(self)
@@ -136,6 +144,7 @@ class AbacusActivity(activity.Activity):
self.set_toolbox(toolbox)
_abacus_toolbar_button.set_expanded(True)
+ edit_toolbar_button.set_expanded(True)
toolbox.show()
else:
@@ -145,7 +154,8 @@ class AbacusActivity(activity.Activity):
toolbox.add_toolbar( _('Project'), _abacus_toolbar )
toolbox.add_toolbar( _('Custom'), _custom_toolbar )
-
+ toolbox.add_toolbar(_('Edit'), edit_toolbar)
+
self._basic_abacus(_abacus_toolbar)
toolbox.set_current_toolbar(1)
@@ -156,18 +166,19 @@ class AbacusActivity(activity.Activity):
elif hasattr(toolbox, 'props'):
toolbox.props.visible = False
+ self.copyme = ' '
# Add the buttons and spinners to the toolbars
self.japanese = _button_factory("soroban-off", _('Soroban'),
self._japanese_cb, _abacus_toolbar)
+ self.russian = _button_factory("schety-off", _('Schety'),
+ self._russian_cb, _abacus_toolbar)
self.mayan = _button_factory("nepohualtzintzin-off",
_('Nepohualtzintzin'),
self._mayan_cb, _abacus_toolbar)
- self.hex = _button_factory("hexadecimal-off", _('Hexadecimal'),
- self._hex_cb, _abacus_toolbar)
self.binary = _button_factory("binary-off", _('Binary'),
self._binary_cb, _abacus_toolbar)
- self.russian = _button_factory("schety-off", _('Schety'),
- self._russian_cb, _abacus_toolbar)
+ self.hex = _button_factory("hex-off", _('Hexadecimal'),self._hex_cb,
+ _abacus_toolbar)
self.fraction = _button_factory("fraction-off", _('Fraction'),
self._fraction_cb, _abacus_toolbar)
self.caacupe = _button_factory("caacupe-off", _('Caacupé'),
@@ -195,6 +206,11 @@ class AbacusActivity(activity.Activity):
self.custom = _button_factory("new-game", _('Custom'),
self._custom_cb, _custom_toolbar)
+ copy = _button_factory('edit-copy',_('Copy'), self._copy_cb,
+ edit_toolbar_button, accelerator='<Ctrl>c')
+ paste = _button_factory('edit-paste', _('Paste'), self._paste_cb,
+ edit_toolbar_button, accelerator='<Ctrl>v')
+
self.toolbox.show()
# Create a canvas
@@ -207,7 +223,8 @@ class AbacusActivity(activity.Activity):
# Initialize the canvas
self.abacus = Abacus(canvas, self)
-
+ #self.abacusgeneric=AbacusGeneric(self)
+
# Read the current mode from the Journal
try:
self._rods_spin.set_value(int(self.metadata['rods']))
@@ -264,7 +281,7 @@ class AbacusActivity(activity.Activity):
self.russian.set_icon("schety-off")
self.mayan.set_icon("nepohualtzintzin-off")
self.binary.set_icon("binary-off")
- self.hex.set_icon("hexadecimal-off")
+ self.hex.set_icon("hex-off")
self.fraction.set_icon("fraction-off")
self.caacupe.set_icon("caacupe-off")
self.cuisenaire.set_icon("cuisenaire-off")
@@ -318,7 +335,6 @@ class AbacusActivity(activity.Activity):
def _custom_cb(self, button):
""" Display the custom abacus; hide the others """
- value = float(self.abacus.mode.value(count_beads=False))
if self.abacus.custom is not None:
self.abacus.custom.hide()
self.abacus.custom = Custom(self.abacus,
@@ -328,28 +344,20 @@ class AbacusActivity(activity.Activity):
self._value_spin.get_value_as_int(),
self._base_spin.get_value_as_int())
self._select_abacus(None, None, self.abacus.custom)
- self.abacus.mode.set_value_from_number(value)
- self.abacus.mode.label(self.abacus.generate_label())
def _chinese_cb(self, button):
""" Display the suanpan; hide the others """
- value = float(self.abacus.mode.value(count_beads=False))
if self.abacus.chinese is None:
self.abacus.chinese = Suanpan(self.abacus)
self._select_abacus(self.chinese, self.abacus.chinese.name+"-on",
self.abacus.chinese)
- self.abacus.mode.set_value_from_number(value)
- self.abacus.mode.label(self.abacus.generate_label())
def _japanese_cb(self, button):
""" Display the soroban; hide the others """
- value = float(self.abacus.mode.value(count_beads=False))
if self.abacus.japanese is None:
self.abacus.japanese = Soroban(self.abacus)
self._select_abacus(self.japanese, self.abacus.japanese.name+"-on",
self.abacus.japanese)
- self.abacus.mode.set_value_from_number(value)
- self.abacus.mode.label(self.abacus.generate_label())
def _russian_cb(self, button):
""" Display the schety; hide the others """
@@ -360,43 +368,31 @@ class AbacusActivity(activity.Activity):
def _mayan_cb(self, button):
""" Display the nepohualtzintzin; hide the others """
- value = float(self.abacus.mode.value(count_beads=False))
if self.abacus.mayan is None:
self.abacus.mayan = Nepohualtzintzin(self.abacus)
self._select_abacus(self.mayan, self.abacus.mayan.name+"-on",
self.abacus.mayan)
- self.abacus.mode.set_value_from_number(value)
- self.abacus.mode.label(self.abacus.generate_label())
def _binary_cb(self, button):
""" Display the binary; hide the others """
- value = float(self.abacus.mode.value(count_beads=False))
if self.abacus.binary is None:
self.abacus.binary = Binary(self.abacus)
self._select_abacus(self.binary, self.abacus.binary.name+"-on",
self.abacus.binary)
- self.abacus.mode.set_value_from_number(value)
- self.abacus.mode.label(self.abacus.generate_label())
def _hex_cb(self, button):
""" Display the hex; hide the others """
- value = float(self.abacus.mode.value(count_beads=False))
if self.abacus.hex is None:
self.abacus.hex = Hex(self.abacus)
self._select_abacus(self.hex, self.abacus.hex.name+"-on",
self.abacus.hex)
- self.abacus.mode.set_value_from_number(value)
- self.abacus.mode.label(self.abacus.generate_label())
def _decimal_cb(self, button):
""" Display the decimal; hide the others """
- value = float(self.abacus.mode.value(count_beads=False))
if self.abacus.decimal is None:
self.abacus.decimal = Decimal(self.abacus)
self._select_abacus(self.decimal, self.abacus.decimal.name+"-on",
self.abacus.decimal)
- self.abacus.mode.set_value_from_number(value)
- self.abacus.mode.label(self.abacus.generate_label())
def _fraction_cb(self, button):
""" Display the fraction; hide the others """
@@ -434,3 +430,22 @@ class AbacusActivity(activity.Activity):
except:
pass
+ def _copy_cb(self, arg = None):
+ """ Copy a number to the clipboard from the active slide. """
+ clipBoard = gtk.Clipboard()
+ if self.abacus.generate_label() is not None:
+ copyme = self.abacus.generate_label()#last.labels
+ if copyme is not None:
+ clipBoard.set_text(str(copyme))
+ return
+
+ def _paste_cb(self, arg = None):
+ """ Paste a number from the clipboard to the active silde. """
+ clipBoard = gtk.Clipboard()
+ text = clipBoard.wait_for_text()
+ if text is not None:
+ self.abacus.set_value_from_number(text)
+ return
+
+
+
diff --git a/abacus_window.py b/abacus_window.py
index 9e27f0e..a1c60fb 100644
--- a/abacus_window.py
+++ b/abacus_window.py
@@ -435,7 +435,16 @@ class Abacus():
def _destroy_cb(self, win, event):
""" Callback to handle quit """
gtk.main_quit()
-
+
+ def set_value_from_number(self, text):
+ """ Set abacus to value in string """
+ number = float(text)
+ for r in range(self.mode.num_rods):
+ number -= self.mode.set_rod(r,number)
+ if number == 0:
+ break
+ self.mode.label(self.generate_label())
+
def generate_label(self, sum_only=False):
""" The complexity below is to make the label as simple as possible """
sum = ""
@@ -678,24 +687,7 @@ class AbacusGeneric():
for r in range(self.num_rods):
self.set_rod_value(r, v[r])
return
-
- def max_value(self):
- """ Maximum value possible on abacus """
- max = 0
- for bead in self.beads:
- max += bead.value
- return max
-
- def set_value_from_number(self, number):
- """ Set abacus to value in string """
- print "setting %s to %f" % (self.name, number)
- self.reset_abacus()
- if number <= self.max_value():
- for r in range(self.num_rods):
- number -= self.set_rod(r, number)
- if number == 0:
- break
-
+
def set_rod(self, rod, number):
bead = rod * (self.top_beads + self.bot_beads)
bead_value = self.beads[bead + self.top_beads].value
@@ -757,24 +749,22 @@ class AbacusGeneric():
def value(self, count_beads=False):
""" Return a string representing the value of each rod. """
+ string = ''
+ v = []
+ for r in range(self.num_rods+1): # +1 for overflow
+ v.append(0)
- if count_beads:
- # Save the value associated with each rod as a 2-byte integer.
- string = ''
- v = []
- for r in range(self.num_rods+1): # +1 for overflow
- v.append(0)
-
- # Tally the values on each rod.
- for i, bead in enumerate(self.beads):
- r = i/(self.top_beads+self.bot_beads)
- j = i % (self.top_beads+self.bot_beads)
- if bead.get_state() == 1:
- if j < self.top_beads:
- v[r+1] += self.top_factor
- else:
- v[r+1] += 1
+ # Tally the values on each rod.
+ for i, bead in enumerate(self.beads):
+ r = i/(self.top_beads+self.bot_beads)
+ j = i % (self.top_beads+self.bot_beads)
+ if bead.get_state() == 1:
+ if j < self.top_beads:
+ v[r+1] += self.top_factor
+ else:
+ v[r+1] += 1
+ if count_beads:
# Save the value associated with each rod as a 2-byte integer.
for j in v[1:]:
string += "%2d" % (j)
@@ -783,7 +773,7 @@ class AbacusGeneric():
for bead in self.beads:
sum += bead.get_value()
string = str(sum)
- print self.name, string
+
return(string)
def label(self, string):
diff --git a/sprites.py b/sprites.py
index 2364335..8896d36 100644
--- a/sprites.py
+++ b/sprites.py
@@ -34,7 +34,7 @@ class Sprite manages individual sprites within the collection.
Example usage:
# Import the classes into your program.
- from sprites import Sprites Sprite
+ from sprites import Sprites, Sprite
# Create a new sprite collection for a gtk Drawing Area.
my_drawing_area = gtk.DrawingArea()
@@ -75,14 +75,15 @@ def svg_str_to_pixbuf(svg_string):
import pygtk
pygtk.require('2.0')
import gtk
+import gobject
import pango
+#
+# A class for the list of sprites and everything they share in common
+#
class Sprites:
- """ A class for the list of sprites and everything they share in common """
-
def __init__(self, canvas, area=None, gc=None):
- """ Initialize an empty array of sprites """
self.canvas = canvas
if area == None:
self.area = self.canvas.window
@@ -94,61 +95,51 @@ class Sprites:
self.list = []
def get_sprite(self, i):
- """ Return a sprint from the array """
if i < 0 or i > len(self.list)-1:
return(None)
else:
return(self.list[i])
def length_of_list(self):
- """ How many sprites are there? """
return(len(self.list))
def append_to_list(self, spr):
- """ Append a new sprite to the end of the list. """
self.list.append(spr)
def insert_in_list(self, spr, i):
- """ Insert a sprite at position i. """
if i < 0:
self.list.insert(0, spr)
- elif i > len(self.list) - 1:
+ elif i > len(self.list)-1:
self.list.append(spr)
else:
self.list.insert(i, spr)
def remove_from_list(self, spr):
- """ Remove a sprite from the list. """
if spr in self.list:
self.list.remove(spr)
def find_sprite(self, pos):
- """ Search based on (x, y) position. Return the 'top/first' one. """
list = self.list[:]
list.reverse()
for spr in list:
- if spr.hit(pos):
- return spr
+ if spr.hit(pos): return spr
return None
def redraw_sprites(self, area=None):
""" Redraw the sprites that intersect area. """
for spr in self.list:
- if area == None:
- spr.draw()
- else:
- intersection = spr.rect.intersect(area)
- if intersection.width > 0 or intersection.height > 0:
- spr.draw()
+ spr.draw()
+#
+# A class for the individual sprites
+#
class Sprite:
- """ A class for the individual sprites """
-
def __init__(self, sprites, x, y, image):
- """ Initialize an individual sprite """
self._sprites = sprites
+ self._x = int(x)
self.rect = gtk.gdk.Rectangle(int(x), int(y), 0, 0)
+ self._y = int(y)
self._scale = [12]
self._rescale = [True]
self._horiz_align = ["center"]
@@ -157,71 +148,65 @@ class Sprite:
self._bold = False
self._italic = False
self._color = None
- self._margins = [0, 0, 0, 0]
+ self._width = 0
+ self._height = 0
+ self._margins = [0,0,0,0]
self.layer = 100
self.labels = []
self.images = []
- self._dx = [] # image offsets
+ self._dx = [] # image offsets
self._dy = []
self.set_image(image)
self._sprites.append_to_list(self)
def set_image(self, image, i=0, dx=0, dy=0):
- """ Add an image to the sprite. """
- while len(self.images) < i + 1:
- self.images.append(None)
- self._dx.append(0)
- self._dy.append(0)
+ while len(self.images) < i+1:
+ self.images.append(None)
+ self._dx.append(0)
+ self._dy.append(0)
self.images[i] = image
self._dx[i] = dx
self._dy[i] = dy
- if isinstance(self.images[i], gtk.gdk.Pixbuf):
- w = self.images[i].get_width()
- h = self.images[i].get_height()
+ if isinstance(image, gtk.gdk.Pixbuf):
+ _w = image.get_width()
+ _h = image.get_height()
else:
- w, h = self.images[i].get_size()
- if i == 0: # Always reset width and height when base image changes.
- self.rect.width = w + dx
- self.rect.height = h + dy
+ _w, _h = image.get_size()
+ if i == 0: # Always reset width and height when base image changes.
+ self._width = _w + dx
+ self._height = _h + dy
else:
- if w + dx > self.rect.width:
- self.rect.width = w + dx
- if h + dy > self.rect.height:
- self.rect.height = h + dy
+ if _w + dx > self._width:
+ self._width = _w + dx
+ if _h + dy > self._height:
+ self._height = _h + dy
def move(self, pos):
- """ Move to new (x, y) position """
self.inval()
- self.rect.x, self.rect.y = int(pos[0]), int(pos[1])
+ self._x,self._y = int(pos[0]),int(pos[1])
self.inval()
def move_relative(self, pos):
- """ Move to new (x+dx, y+dy) position """
self.inval()
- self.rect.x += int(pos[0])
- self.rect.y += int(pos[1])
+ self._x += int(pos[0])
+ self._y += int(pos[1])
self.inval()
def get_xy(self):
- """ Return current (x, y) position """
- return (self.rect.x, self.rect.y)
+ return (self._x, self._y)
def get_dimensions(self):
- """ Return current size """
- return (self.rect.width, self.rect.height)
+ return (self._width, self._height)
def get_layer(self):
- """ Return current layer """
return self.layer
def set_shape(self, image, i=0):
- """ Set the current image associated with the sprite """
self.inval()
self.set_image(image, i)
self.inval()
def set_layer(self, layer):
- """ Set the layer for a sprite """
self._sprites.remove_from_list(self)
self.layer = layer
for i in range(self._sprites.length_of_list()):
@@ -233,43 +218,37 @@ class Sprite:
self.inval()
def set_label(self, new_label, i=0):
- """ Set the label drawn on the sprite """
self._extend_labels_array(i)
if type(new_label) is str or type(new_label) is unicode:
# pango doesn't like nulls
- self.labels[i] = new_label.replace("\0", " ")
+ self.labels[i] = new_label.replace("\0"," ")
else:
self.labels[i] = str(new_label)
self.inval()
def set_margins(self, l=0, t=0, r=0, b=0):
- """ Set the margins for drawing the label """
- self._margins = [l, t, r, b]
+ self._margins = [l,t,r,b]
def _extend_labels_array(self, i):
- """ Append to the labels attribute list """
if self._fd is None:
- self.set_font('Sans')
+ self.set_font('Sans')
if self._color is None:
- self._color = self._sprites.cm.alloc_color('black')
- while len(self.labels) < i + 1:
- self.labels.append(" ")
- self._scale.append(self._scale[0])
- self._rescale.append(self._rescale[0])
- self._horiz_align.append(self._horiz_align[0])
- self._vert_align.append(self._vert_align[0])
+ self._color = self._sprites.cm.alloc_color('black')
+ while len(self.labels) < i+1:
+ self.labels.append(" ")
+ self._scale.append(self._scale[0])
+ self._rescale.append(self._rescale[0])
+ self._horiz_align.append(self._horiz_align[0])
+ self._vert_align.append(self._vert_align[0])
def set_font(self, font):
- """ Set the font for a label """
self._fd = pango.FontDescription(font)
def set_label_color(self, rgb):
- """ Set the font color for a label """
self._color = self._sprites.cm.alloc_color(rgb)
def set_label_attributes(self, scale, rescale=True, horiz_align="center",
vert_align="middle", i=0):
- """ Set the various label attributes """
self._extend_labels_array(i)
self._scale[i] = scale
self._rescale[i] = rescale
@@ -277,124 +256,115 @@ class Sprite:
self._vert_align[i] = vert_align
def hide(self):
- """ Hide a sprite """
self.inval()
self._sprites.remove_from_list(self)
def inval(self):
- """ Force a region redraw by gtk """
- self._sprites.area.invalidate_rect(self.rect, False)
+ self._sprites.area.invalidate_rect(
+ gtk.gdk.Rectangle(self._x,self._y,self._width,self._height), False)
def draw(self):
- """ Draw the sprite (and label) """
- for i, img in enumerate(self.images):
+ for i,img in enumerate(self.images):
if isinstance(img, gtk.gdk.Pixbuf):
- self._sprites.area.draw_pixbuf(self._sprites.gc, img, 0, 0,
- self.rect.x + self._dx[i],
- self.rect.y + self._dy[i])
+ self._sprites.area.draw_pixbuf(
+ self._sprites.gc, img, 0, 0, self._x+self._dx[i],
+ self._y+self._dy[i])
elif img is not None:
- self._sprites.area.draw_drawable(self._sprites.gc, img, 0, 0,
- self.rect.x + self._dx[i],
- self.rect.y + self._dy[i],
- -1, -1)
+ self._sprites.area.draw_drawable(
+ self._sprites.gc, img, 0, 0, self._x+self._dx[i],
+ self._y+self._dy[i], -1, -1)
if len(self.labels) > 0:
self.draw_label()
def hit(self, pos):
- """ Is (x, y) on top of the sprite? """
x, y = pos
- if x < self.rect.x:
+ if x < self._x:
return False
- if x > self.rect.x + self.rect.width:
+ if x > self._x+self._width:
return False
- if y < self.rect.y:
+ if y < self._y:
return False
- if y > self.rect.y + self.rect.height:
+ if y > self._y+self._height:
return False
return True
def draw_label(self):
- """ Draw the label based on its attributes """
- my_width = self.rect.width - self._margins[0] - self._margins[2]
+ my_width = self._width-self._margins[0]-self._margins[2]
if my_width < 0:
my_width = 0
- my_height = self.rect.height - self._margins[1] - self._margins[3]
+ my_height = self._height-self._margins[1]-self._margins[3]
for i in range(len(self.labels)):
pl = self._sprites.canvas.create_pango_layout(str(self.labels[i]))
- self._fd.set_size(int(self._scale[i] * pango.SCALE))
+ self._fd.set_size(int(self._scale[i]*pango.SCALE))
pl.set_font_description(self._fd)
- w = pl.get_size()[0] / pango.SCALE
+ w = pl.get_size()[0]/pango.SCALE
if w > my_width:
- if self._rescale[i]:
+ if self._rescale[i] is True:
self._fd.set_size(
- int(self._scale[i] * pango.SCALE * my_width / w))
+ int(self._scale[i]*pango.SCALE*my_width/w))
pl.set_font_description(self._fd)
- w = pl.get_size()[0] / pango.SCALE
+ w = pl.get_size()[0]/pango.SCALE
else:
- j = len(self.labels[i]) - 1
+ j = len(self.labels[i])-1
while(w > my_width and j > 0):
pl = self._sprites.canvas.create_pango_layout(
- "â¦" + self.labels[i][len(self.labels[i]) - j:])
- self._fd.set_size(int(self._scale[i] * pango.SCALE))
+ "â¦"+self.labels[i][len(self.labels[i])-j:])
+ self._fd.set_size(int(self._scale[i]*pango.SCALE))
pl.set_font_description(self._fd)
- w = pl.get_size()[0] / pango.SCALE
+ w = pl.get_size()[0]/pango.SCALE
j -= 1
if self._horiz_align[i] == "center":
- x = int(self.rect.x + self._margins[0] + (my_width - w) / 2)
+ x = int(self._x+self._margins[0]+(my_width-w)/2)
elif self._horiz_align[i] == 'left':
- x = int(self.rect.x + self._margins[0])
+ x = int(self._x+self._margins[0])
else: # right
- x = int(self.rect.x + self.rect.width - w - self._margins[2])
- h = pl.get_size()[1] / pango.SCALE
+ x = int(self._x+self._width-w-self._margins[2])
+ h = pl.get_size()[1]/pango.SCALE
if self._vert_align[i] == "middle":
- y = int(self.rect.y + self._margins[1] + (my_height - h) / 2)
+ y = int(self._y+self._margins[1]+(my_height-h)/2)
elif self._vert_align[i] == "top":
- y = int(self.rect.y + self._margins[1])
+ y = int(self._y+self._margins[1])
else: # bottom
- y = int(self.rect.y + self.rect.height - h - self._margins[3])
+ y = int(self._y+self._height-h-self._margins[3])
self._sprites.gc.set_foreground(self._color)
self._sprites.area.draw_layout(self._sprites.gc, x, y, pl)
def label_width(self):
- """ Calculate the width of a label """
max = 0
for i in range(len(self.labels)):
pl = self._sprites.canvas.create_pango_layout(self.labels[i])
- self._fd.set_size(int(self._scale[i] * pango.SCALE))
+ self._fd.set_size(int(self._scale[i]*pango.SCALE))
pl.set_font_description(self._fd)
- w = pl.get_size()[0] / pango.SCALE
+ w = pl.get_size()[0]/pango.SCALE
if w > max:
max = w
return max
def label_safe_width(self):
- """ Return maximum width for a label """
- return self.rect.width - self._margins[0] - self._margins[2]
-
+ return self._width-self._margins[0]-self._margins[2]
+
def label_safe_height(self):
- """ Return maximum height for a label """
- return self.rect.height - self._margins[1] - self._margins[3]
-
+ return self._height-self._margins[1]-self._margins[3]
+
def label_left_top(self):
- """ Return the upper-left corner of the label safe zone """
- return(self._margins[0], self._margins[1])
+ return (self._margins[0], self._margins[1])
def get_pixel(self, pos, i=0):
- """ Return the pixl at (x, y) """
x, y = pos
- x = x - self.rect.x
- y = y - self.rect.y
- if y > self.images[i].get_height() - 1:
- return(-1, -1, -1, -1)
+ x = x-self._x
+ y = y-self._y
+ if y > self.images[i].get_height()-1:
+ return (-1,-1,-1,-1)
try:
array = self.images[i].get_pixels()
if array is not None:
- offset = (y * self.images[i].get_width() + x) * 4
- r, g, b, a = ord(array[offset]), ord(array[offset + 1]),\
- ord(array[offset + 2]), ord(array[offset + 3])
- return(r, g, b, a)
+ offset = (y*self.images[i].get_width()+x)*4
+ r,g,b,a = ord(array[offset]), ord(array[offset+1]),\
+ ord(array[offset+2]), ord(array[offset+3])
+ return (r,g,b,a)
else:
- return(-1, -1, -1, -1)
+ return (-1,-1,-1,-1)
except IndexError:
print "Index Error: %d %d" % (len(array), offset)
- return(-1, -1, -1, -1)
+ return (-1,-1,-1,-1)
+
--
1.7.2.2
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