[Sugar-devel] Fwd: Porting a game to Sugar

James Simmons nicestep at gmail.com
Wed Mar 17 10:45:08 EDT 2010

Tomeu and everyone,

John is trying to follow my instructions on setting up a collaboration
test environment for his Sugar Activity.  It isn't working for him on
F12 and I couldn't get my own test environment working on F11.  All
the testing I did for the book was on F10 using Salut with the F10
firewall program disabled.  I think my instructions are good as far as
they go, but there may be security issues preventing them from
working.  The only thing I can think of that MIGHT help is to use
jabber.sugarlabs.org as a server.  It seems to me that has worked for
me on F11 in the past.  The problem I had with it when it didn't work
recently was that I could see others on the network but my instances
could not see each other.  I believe this was caused by configuration
on the server that limited the number of active users.

If anyone can help him he'd be grateful.  The only things I can suggest are:

1).  Use jabber.sugarlabs.org instead of Salut.
2).  As a *last* resort, downgrade to F10 and disable the firewall.

James Simmons

---------- Forwarded message ----------
From: John I. Gakos <gakos.ioannis at gmail.com>
Date: Wed, Mar 17, 2010 at 6:42 AM
Subject: Re: [Sugar-devel] Porting a game to Sugar
To: James Simmons <nicestep at gmail.com>

Good afternoon,
i am trying to emulate the neighborhood with multiple XO's (individual
instances of sugar-jhbuild) following the instructions you provide in
the network section of the tutorials. The problem
is that since i have a completely fresh installation of fedora 12, it
seems that
NetworkManager misses a configuration that i cannot find out.
I provide you the shell.log file where the problem is located.
I really need this feature of sugar since i have to deliver a fully
working network game by sunday. I need your help mate :)
Thank you for the support and your time,
On Sat, Mar 13, 2010 at 1:04 AM, James Simmons <nicestep at gmail.com> wrote:
> John,
> I have finished writing a FLOSS Manual, "Make Your Own Sugar
> Activities!", that covers every topic a new Activity developer is
> likely to need information on.  If by "networking section" you mean
> you want to make your Hangman game a shared Activity there's a chapter
> on that too.  You can find the book at:
> http://en.flossmanuals.net/ActivitiesGuideSugar/Introduction
> I hope this gives you the information you need and makes your task
> simpler.  If it doesn't, let me know why.
> James Simmons
> > Date: Thu, 11 Mar 2010 20:19:38 +0200
> > From: "John I. Gakos" <gakos.ioannis at gmail.com>
> > Subject: [Sugar-devel] Porting a game to Sugar
> > To: sugar-devel at lists.sugarlabs.org
> > Message-ID:
> >        <78f33bdd1003111019m1d246de2ib2abafeef90755d6 at mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Hey folks,
> >
> > i need some help with the development progress of porting a game to sugar.
> > (hangman)
> > I am newbie to the community and i would like to ask for some help
> > concerning the
> > networking section. This is the repo i use.
> >  http://bitbucket.org/gakos/hangman.activity/overview/
> > <http://bitbucket.org/gakos/hangman.activity/overview/>
> >
> > <http://bitbucket.org/gakos/hangman.activity/overview/>Kind regards,
> > John
> >
> >
> > --
> > Gakos Ioannis
> > Undergraduate student
> > Computer Engineering & Informatics
> > University Of Patras,Greece
> _______________________________________________
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> Sugar-devel at lists.sugarlabs.org
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Gakos Ioannis
Undergraduate student
Computer Engineering & Informatics
University Of Patras,Greece

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