[Sugar-devel] Blocku Update

Mark DeMayo mdemayo24 at gmail.com
Sat Feb 27 15:01:54 EST 2010


We are using Pygame. I forwarded this email to my lead programmer to have a
look at it. Thanks for the suggestion.

On Sat, Feb 27, 2010 at 2:58 PM, Walter Bender <walter.bender at gmail.com>wrote:

> On Fri, Feb 26, 2010 at 5:53 PM, Mark DeMayo <mdemayo24 at gmail.com> wrote:
> > Our class here at RIT is done, but we are not done developing. We are
> going
> > to continue to work on the project, so if anyone would like to help we
> would
> > be more than happy to give you access to our GIT repo. We now can display
> > multiple squares, rotate one of them and we can move them around with the
> > mouse. I have changed a lot on our wiki. One thing I did was put up mock
> > screenshots. These are not actual screenshots, but what they will
> hopefully
> > look like in the future. As alwalys feedback is appreciated. Thank you
> and a
> > special thanks to the people who have helped us in the past.
> >
> > - Blocku Development Team
> >
> > _______________________________________________
> > Sugar-devel mailing list
> > Sugar-devel at lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
> >
>
> How have you implemented this? With pygame? You may want to take a
> look at cardsort (http://git.sugarlabs.org/projects/cardsort), which
> has a lot of the same functionality implemented for a different game.
> It uses a simple sprite library and is otherwise pure Python and
> Sugar.
>
> -walter
>
>
> --
> Walter Bender
> Sugar Labs
> http://www.sugarlabs.org
>
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