[Sugar-devel] Community (was: Re: Bug tracking Vs Patch review)

Martin Abente mabente at paraguayeduca.org
Tue Aug 31 14:44:25 EDT 2010


On Tue, 31 Aug 2010 12:49:03 +0200, Sascha Silbe
<sascha-ml-reply-to-2010-2 at silbe.org> wrote:
> Excerpts from Tomeu Vizoso's message of Tue Aug 31 10:33:40 +0200 2010:
> 
>> Yes, we agreed on that, but then, just for the sake of argument,
>> several unchecked statements were made that unfairly represented the
>> current Sugar development model and the work of several members of our
>> community.
> [...]
>> Again, you are misrepresenting me just for the sake of argument,
> [...]
>> And we are going to fix this by throwing shit to our colleagues.
> [...]
>> One person is working on merging them, several others have preferred
>> just to complain about it.
> [...]
>> Visible because someone has invested a lot of time giving it
>> visibility in the mailing list and made bombastic statements so other
>> people were forcedly dragged into the discussion?
> 
> And so on.
> 
> Please sit back, have a cup of your favourite beverage and relax.
> 
> We all care very much about Sugar. But we should care equally much about
> each other, not engage in dirty fights. ...


+1


> ... If you want to blow off some
> steam, please consider organising a Sugar Labs deathmatch [1] and/or
> co-op match [2] instead. Sauerbraten [3] not only has nice, clean,
> easily hackable code and an in-game map editor, but is also a fun and
> awesome-looking game (though it doesn't have a co-op match mode, only
> co-op editing).
> 


Why not Quake?! Quake 2 coop mode was fun ;)


> FWIW, I can totally relate to Bernie; I have even stopped trying to get
> most of my patches into mainline, including bug fixes. So we definitely
> need to find some solution. Not necessarily THE solution; we can always
> revise the process. But the current state hurts us (= Sugar Labs) very
> much.
>




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