[Sugar-devel] [Physics] New features

Gary C Martin gary at garycmartin.com
Tue Sep 1 09:18:00 EDT 2009


On 1 Sep 2009, at 07:51, Asaf Paris Mandoki wrote:

> On Mon, Aug 31, 2009 at 9:16 PM, Gary C Martin<gary at garycmartin.com>  
> wrote:
>> Hi Asaf,
>>
>> On 1 Sep 2009, at 02:03, Asaf Paris Mandoki wrote:
>>
>>>> I hope all that olpcgames/pygame wrapper stuff doesn't bite us  
>>>> too hard
>>>> ;-)
>>>
>>> From Mike C. Fletcher's email it seems we may be better of without  
>>> it.
>>> I'm not quite sure what real advantage does it give us.
>>
>> I know what you mean –mental reminder I need to reply to his prompt  
>> email!.
>> There's a heap of scary things going on in olpcgames I don't fully
>> understand, and without knowing pygames well enough, I'm not too  
>> sure of all
>> the fine points of how the wrapper is actually helping us, I'm sure  
>> it is
>> helping in many... Could take us a while to untangle, but might  
>> well be
>> worth it (at some point).
>>
>> OT: Mikes original intention was (I think) to provide a library so  
>> that you
>> could include it to quickly wrap any old pygame developed code into  
>> (and
>> under) basic Sugar activity code. It might be better just to create a
>> clean/simple (as possible) pygame template Activity, that anyone  
>> can then
>> clone and drop their pygame code into (like Tomeu template efforts  
>> for Gnash
>> and Qt). The current case of including of multiple layers and  
>> wrappers gets
>> pretty confusing trying to track down who is actually doing what.
>>
>
> This might be relevant:
> http://wiki.sugarlabs.org/go/Development_Team/Project_Ideas#SugarGames_Pygame_wrapper

Interesting, thanks for pointing it out I hadn't seen it (looks pretty  
well out of my league on a technical level though).

Regards,
--Gary



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