[Sugar-devel] karma
Bryan Berry
bryan at olenepal.org
Sun Nov 1 09:36:57 EST 2009
I recommend checking out http://www.carto.net/ which has a million more
demonstrations of maps+svg+js than we could ever use
On Sat, 2009-10-31 at 16:05 -0400, Erik Garrison wrote:
> On Sat, Oct 31, 2009 at 3:33 PM, Bryan Berry <bryan at olenepal.org> wrote:
> > do u mind if I fwd this msg to the sugar-devel mailing list?
>
> Just subscribed to sugar-devel at lists.sugarlabs.org, and CC'ing...
>
> > On Sat, 2009-10-31 at 15:20 -0400, Erik Garrison wrote:
> >> This is a great idea. I'm down.
> >>
> >> >From what I remember of Conozco it seems relatively straightforward.
> >>
> >> Outside of Karma, what code should we be sharing/working from?
> >
> > here is a simpler version of Conozco-Uruguay to start playing w/
> > http://github.com/bryanwb/Conozco-Uruguay
> >
> > I need to separate out the big Chakra framework and navigation from
> > individual Karma lessons. The Chakra framewok is a UI for aggregating
> > Karma lessons and not the best place to get started
> >
> >> I'm reading through the Karma git tree now.
> >>
>
> Is there an overview of the system's structure anywhere? If not I can
> write one as I read. Unless there are plans to radically change it
> soon.
>
> >>
> >> As for improvements that demonstrate the beneficial nature of this
> >> project... I have an idea:
> >>
> >> Seems that there is an outstanding feature request on conozco:
> >> (http://wiki.laptop.org/go/Conozco_Uruguay)
> >> "# Permitir utilizar distintos mapas " -- allow the use of different maps
> >>
> >> .. So maybe an interesting continuation of this project would be to
> >> write the program in a way that doing this is easy, and ultimately
> >> make a front-end to do exactly that.
> >>
> >> The rough plan of attack I have for the Conozco US project is to first
> >> editing an SVG to include attributes that match events in the game.
> >> It just makes it easy to manipulate them problematically, and simple
> >> to include even complex maps composed of many pieces in one image. If
> >> you have states in your country, you can just label all the states in
> >> the SVG. In javascript you can then use these attributes to find and
> >> attach events to the objects.
> >>
> >> Perhaps this is the kind of editing you are talking about doing with inkscape?
> >
> > Exactly, it isn't hard to do, just time-consuming.
> >
> > I did exactly what you have mention by adding class names to the
> > relevant elements in the map
> >
> > a state has the id="deptDeptName" class="dept deptName"
> >
> > The label for the state has id="textDeptName" class="text deptName"
> >
> > I then show and hide the text elements by setting the display attribute
> > display=none
> >
> > take a look at the svg in a plain text and u will see what I mean
> >
> > I used dept because states in Uruguay are called Departamentos
> >
> >> You could go one step further, take an existing javascript SVG editor,
> >> modify it, and use it make it easy for people to use to generate the
> >> game data. That way you don't even have to install or run Inkscape.
> >> One target could be: http://code.google.com/p/svg-edit/ Including
> >> that with the game (as a link) would allow anyone using Conozco to
> >> make their own worlds. If a good target is chosen the amount of work
> >> in this step might be very low.
> >>
> >> -Erik
> >
> > I think this would be a great idea after there are 4 or more working
> > Conozco's for different countries. I caution this approach because
> > WYSIWG editors are a very dangerous and time-consuming road to go down,
> > esp. when adding really compelling new features to Conozco, like zoom in
> > and out, would be much easier.
>
> Yes. I wrote a sentence which said roughly this, but removed it
> because I was worried I was being long-winded. The thought was mostly
> "separate application logic and data and you will have an easier time
> adding features and more content".
>
> As for best practices, it's both easy (time-wise, much moreso than
> producing a wysiwyg editor) and extremely helpful to simply include
> inline documentation describing the way the thing works and pointers
> as to how to rework it to use a new map and text.
>
> I'll dig into this.
>
> Erik
>
> >> On Fri, Oct 30, 2009 at 10:46 PM, Bryan Berry <bryan at olenepal.org> wrote:
> >> > definitely,
> >> >
> >> > W/in the next couple weeks I plan to put out a tutorial on how to do
> >> > Conozco Uruguay using Karma instead of pygame. I have already done a
> >> > basic mockup that works but need to document it.
> >> >
> >> > It would be awesome if you could do a clone of it for the US, just
> >> > starting by naming some major cities and not the capitals of all 50
> >> > states :) The hard part is just learning how to edit an SVG map with
> >> > Inkscape. and that isn't actually hard, just time consuming ;)
> >> >
> >> > On Fri, 2009-10-30 at 14:47 -0400, Erik Garrison wrote:
> >> >> Yep, I'm quite interested. I've been doing a lot of javascript
> >> >> coding. It's a difficult but rewarding environment.
> >> >>
> >> >> How can I help?
> >> >>
> >> >> Erik
> >> > --
> >> > Bryan W. Berry
> >> > Senior Engineer
> >> > OLE Nepal, http://www.olenepal.org
> >> >
> >> >
> > --
> > Bryan W. Berry
> > Senior Engineer
> > OLE Nepal, http://www.olenepal.org
> >
> >
--
Bryan W. Berry
Senior Engineer
OLE Nepal, http://www.olenepal.org
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