[Sugar-devel] webkit, hulahop; developing apps using browser engine DOM for widgets

Luke Kenneth Casson Leighton lkcl at lkcl.net
Wed Jun 10 08:50:00 EDT 2009


>  > Currently
>  > gecko suffers a lot due to how images end up being scaled -- see the
>  > discussion in
>  > http://wiki.laptop.org/go/HTML_canvas_performance -- and
>  > this is bound to affect other hardware as well.
>
>
>  hmm - outside of my experience.
>
>   ... ah.  but.  wait.  ziproxy.  have you heard of it?  it's a

 DOH!  read the page before opening mouth.

 ok.  SVG canvas.  right.  embedded element.   yes.  tricky one to
process that if it's the browser itself that's creating the image.
doh!

 note: i've held off on adding python bindings to SVG canvas.  the
process of getting the glib / gobject bindings onto webkit has been a
bit of a dog.  there are already 300 DOM classes; i held back from
adding an additional 150 (just for SVG 2D canvas)

 but - they _are_ accessible from javascript - i believe it was apple
who developed SVG 2D canvas in the first place, and it was webkit
(safari) that it got added to.

l.


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