[Sugar-devel] webkit, hulahop; developing apps using browser engine DOM for widgets
Luke Kenneth Casson Leighton
lkcl at lkcl.net
Wed Jun 10 08:50:00 EDT 2009
> > Currently
> > gecko suffers a lot due to how images end up being scaled -- see the
> > discussion in
> > http://wiki.laptop.org/go/HTML_canvas_performance -- and
> > this is bound to affect other hardware as well.
>
>
> hmm - outside of my experience.
>
> ... ah. but. wait. ziproxy. have you heard of it? it's a
DOH! read the page before opening mouth.
ok. SVG canvas. right. embedded element. yes. tricky one to
process that if it's the browser itself that's creating the image.
doh!
note: i've held off on adding python bindings to SVG canvas. the
process of getting the glib / gobject bindings onto webkit has been a
bit of a dog. there are already 300 DOM classes; i held back from
adding an additional 150 (just for SVG 2D canvas)
but - they _are_ accessible from javascript - i believe it was apple
who developed SVG 2D canvas in the first place, and it was webkit
(safari) that it got added to.
l.
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