[Sugar-devel] webkit, hulahop; developing apps using browser engine DOM for widgets
Luke Kenneth Casson Leighton
lkcl at lkcl.net
Wed Jun 10 08:50:00 EDT 2009
> > Currently
> > gecko suffers a lot due to how images end up being scaled -- see the
> > discussion in
> > http://wiki.laptop.org/go/HTML_canvas_performance -- and
> > this is bound to affect other hardware as well.
> hmm - outside of my experience.
> ... ah. but. wait. ziproxy. have you heard of it? it's a
DOH! read the page before opening mouth.
ok. SVG canvas. right. embedded element. yes. tricky one to
process that if it's the browser itself that's creating the image.
note: i've held off on adding python bindings to SVG canvas. the
process of getting the glib / gobject bindings onto webkit has been a
bit of a dog. there are already 300 DOM classes; i held back from
adding an additional 150 (just for SVG 2D canvas)
who developed SVG 2D canvas in the first place, and it was webkit
(safari) that it got added to.
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