[Sugar-devel] [IAEP] community influence on development
bert at freudenbergs.de
Thu Jul 30 17:46:40 EDT 2009
On 30.07.2009, at 22:23, Martin Dengler wrote:
> On Tue, Jul 28, 2009 at 04:17:56PM -0300, Bert Freudenberg wrote:
>> On 28.07.2009, at 07:22, Martin Dengler wrote:
>>> On Tue, Jul 28, 2009 at 03:24:13PM +0545, Daniel Drake wrote:
>>>> However, I feel like it could be better if the community (who I
>>>> might even stretch to call "customers") could have more influence.
>>>> [...] What are the options for the community having more of an
>>>> influence here?
>>> Influence on whom? Developers? There are no SugarLabs employed
>> But if we get feedback from the "front line", from teachers actually
>> using our software in the field, the volunteer developers I know
>> struggle to find a way to make it easier for them. Nothing beats
>> direct contact with children of course, but even meeting teachers
>> the deployments and hearing first-hand accounts of the problems (and
>> successes!) is rather motivating. Reading these reports on a mailing
>> list is less emotionally moving but still a great hint at how to
>> prioritize one's spare time.
> I don't disagree with anything you said, but I'm struggling to see how
> it's relevant to the OP or my reply. Perhaps by "the volunteer
> developers I know struggle to find a way to make it easier for them"
> you're implying that we need to make it easier for volunteer
> developers to contribute?
No, I meant the volunteer developers are motivated largely by feedback
from users of their software. They then do all they can (sometimes
even struggling) to help. At least that's what I see with the Etoys
developers, which is similar to Sugar in that it's not a scratch-your-
own-itch open-source project.
- Bert -
>> The problem is we get way too few feedback.
>> - Bert -
More information about the Sugar-devel