[Sugar-devel] [IAEP] [support-gang] An Opportunity to bring vital content to the Sugar/XO world - Needs technical help.

Tomeu Vizoso tomeu at sugarlabs.org
Sun Jul 19 13:15:30 EDT 2009


On Sun, Jul 19, 2009 at 18:48, Gary C Martin<gary at garycmartin.com> wrote:
> Hi Tomeu,
>
> On 19 Jul 2009, at 10:51, Tomeu Vizoso wrote:
>
>> Hi,
>>
>> not sure why Caroline's email didn't reached IAEP, wrong email address?
>>
>> On Sun, Jul 19, 2009 at 02:17, Caryl Bigenho<cbigenho at hotmail.com> wrote:
>>>
>>> Hi Caroline,
>>>
>>> I agree that content is something we desperately need for Sugar and the
>>> XO.
>>> But, I don't quite understand your proposal.  Is Innovations For Learning
>>> offering us their software for free to adapt?
>>
>> They have offered at least some of it. More may come but I don't know
>> about it yet. See:
>>
>>
>> http://blog.tomeuvizoso.net/2009/05/progress-on-sugar-activities-with-swf.html
>>
>>> If so, what language is it
>>> in?
>>
>> Flash, developed specifically to run on Gnash.
>>
>>> Is the source code available?
>>
>> Yes, though in the .fla format that as far as I know can only be
>> edited with the proprietary tools from Adobe.
>>
>>> Or, is this something you think our volunteer programmers should try to
>>> reverse-engineer and create for Sugar and the XO?
>>
>> Well, what I would like to see (but may not be what Caroline had in
>> mind) is someone with access to the Adobe tools and some Flash
>> knowledge to debug the EatBoom swf file and see why the game is not
>> progressing to the next levels after the first three or so sums have
>> been completed.
>
> Just looking...
>
> :-( damn and blast... The .SWF played on my Mac also fails to progress
> levels.
>
> :-( double damn and blast... I have MX2004 (which is really Flash v7 if you
> ignore the annoying marketing naming fluff). The eatboom .FLA was last saved
> by someone using Flash v9 on Windows (needed a binary hex editor to find
> that out) and will not open here – so there's no way I can fix – pity this
> level of content could have been compatible with Flash v4!
>
> :-( triple damn and blast... I used a (recent) flash de-compiler to convert
> the .SWF into a v7 .FLA. I can access all the project/code/media, but the
> levels still didn't progress (though I could always get through the exit).
> There should be 3 levels (see attached images), and two game over
> (failure/success):

Should I ask then for a FLA in an earlier version of Flash?

Regards,

Tomeu

>
>
>
> Oh well, I did try. Anyone else have the latest Flash IDE want to give it a
> shot? I did notice (though this may be an issue related to version
> incompatibility) that the levels are often impossible to complete. Your
> 'slug' can only pick up a number for a short amount of time, so if the
> correct answer appears away from the door you can never get it to the exit
> in time...
>
> FWIW, the .swf should play directly in a web browser with the Flash plug-in
> to test, does this game actually play through the levels for anyone? I've
> tested without luck in Safari with the latest Adobe Flash plug-in and
> several other older stand alone Flash players. Here's the URL:
>
> http://git.sugarlabs.org/projects/eatboom/repos/mainline/blobs/raw/5b9c64cb13145b0d90377a354d625afec14f1716/EatBoom.swf
>
> Regards,
> --Gary
>
> P.S. If any one's interested :-) this was the main reason I stopped
> developing with Flash (did it for about 5yrs professionally). Macromedia,
> and maybe now Adobe used to mess with developers every ~2 years by breaking
> their binary save formats, stopping the new IDE release from saving older
> versions, and usually triggering a re-write of a good portion of your source
> due to API breaks. It was great for one off short 'disposable' projects that
> only had to be maintained for ~6 months, but a real pain if you had to keep
> things working over a few years.
>
>
>


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