[Sugar-devel] Paint improvements?
alsroot at member.fsf.org
Thu Jul 9 02:52:05 EDT 2009
On Wed, Jul 08, 2009 at 07:41:33PM -0400, Caroline Meeks wrote:
> > >
> > >
> > > Nod, I've done that for Memorize and maybe we will for Paint too. It
> > will
> > > take some thought to get it right and I've got a lot on my plate right
> > now.
> > > Worth it if it turns into code but right now I'm wondering what is the
> > best
> > > path forward? Sugarizing Tux, Improving Paint or adding features to
> > Colors?
> > > It mostly depends on what programmers out there are interested.
> > If Tuxpaint satisfies all needs and new features list for Paint and
> > Colors! is not short, I guess its much easier to add save-to-journal
> > feature to Tuxpaint.
> I just spent some time with Tuxpaint. I like it much better then paint.
> More features and they are easier to use. We asked the students to create a
> picture for vocabulary words. I think some of the stamp features and such in
> Tuxpaint would have helped some of the kids without as much native atistic
> talent to still produce recognizable results. I think the artists are going
> to go wild with some of the magic features. It really looks like fun.
> I don't know how well it will work on a small screen like an XO or netbook.
> Maybe someone else can take a look?
its easy to test in sugar-emulator:
$ sugar-emulator -i 640x480
I run Tuxpaint in 640x480 and it looks nice(Tuxpaint scales pretty well)
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