[Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II
Walter Bender
walter.bender at gmail.com
Fri Jan 2 16:01:34 EST 2009
On Fri, Jan 2, 2009 at 3:52 PM, Michael Stone <michael at laptop.org> wrote:
> On Fri, Jan 02, 2009 at 12:25:13PM -0800, Bryan Berry wrote:
>>
>> On Fri, 2009-01-02 at 15:18 -0500, Walter Bender wrote:
>>
>>> (3) We need lots more Activities.
>>
>> While there is consensus on this point, there is not consensus on the
>> best way to get a lot more Activities. That is, pulling a lot more
>> developers into building learning activities that run on Sugar.
>
> I see some orthogonal proposals at work:
> a) supply better compatibility with existing X11 apps.
>
> b) offer genuine support for popular software platforms (e.g. flash
> and java?) even on space-constrained hardware platforms like the
> XO.
>
> c) catalyze the creation and improvement of free authoring and
> remixing environments for popular mime-types uncovered by existing
> free offerings or the available environments are unusable on the
> available hardware
>
> Consequently, it seems to me that the most useful political discussion
> we can have now is over how to work through the obvious conflict between
> the "libre" folks and the "usability" folks. Thoughts?
I guess I am slow. Can you spell out this "obvious" conflict in the
context of this discussion?
>
> Michael
>
> P.S. - (By all means, please continue the practical idea-by-idea
> brainstorming occuring on Tomeu's thread in parallel with this
> meta-thread!)
>
-walter
--
Walter Bender
Sugar Labs
http://www.sugarlabs.org
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