[Sugar-devel] How to Make Activity Designers Happy , Parts I and II
Gary C Martin
gary at garycmartin.com
Fri Jan 2 08:06:44 EST 2009
On 2 Jan 2009, at 05:32, Bryan Berry wrote:
> There are 200-300 flash developers in Nepal and about 2 guys that have
> written pygtk apps (maybe once). The numbers are more extreme in
> Bangladesh, India, Pakistan. We can't bet on mass #'s of programmers
> suddenly becoming linux developers in order to vastly increase the #
> of
> activities.
I've done a lot of flash development and design in the past but was
driven away by the cost & closed nature of the IDE, and the _shocking_
breaks in compatibility from version to version – made supporting any
set of non trivial source code a nightmare past each version release,
you were often better to re-write from scratch – now that's expensive...
To cut to the chase, the 200-300 flash developers in Nepal can already
use their copies of Flash, Photoshop, and Illustrator to create rich
media experiences on the XO, if they want to. All they need do is
stick to creating/exporting Flash Player 5 or perhaps Flash Player 6
compatible swf's, avoid proprietary codecs, and do at least some
minimal testing on an XO to make sure they haven't over cooked on the
fancy effects so much that it's no longer usable***.
This work can be distributed right now as a .xol library bundle, or
with some code hacking as a real activity using the same back end that
Browse does (like the GMail and the more recent Help activity). I
understand there is some sugar planning to make a more efficient web
widget/canvas so that such activities can be more simply cooky-cut
from a template/demo activity (less duplication of boiler-plate code).
This approach also works for purely HTML/CSS/JavaScript developers.
*** very few developers actually want to design for lower end systems,
most wants their work full of shiny, spinning, anti-alised, alpha
composited eye candy... Achieving this AND making it perform
efficiently is not an easy task, so most don't spend the extra time.
--Gary
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