[Sugar-devel] Screen Reposition?
Art Hunkins
abhunkin at uncg.edu
Sat Aug 1 18:55:43 EDT 2009
First of two responses:
I've discovered a related problem: I accidentally booted my XO with an SoaS
USB drive in one of its slots.
I didn't expect it to boot - *unaided* - into SoaS (which it did). Is this
expected?
At any rate, I found ordinary text (such as on the Terminal and Logs
activities) to be unreadable (*too* small). I needed to remove my glasses
and move to six inches from the screen before I could focus.
I then ran my activity (or, rather, was able to view some of it on-screen,
as csound with python is not yet working). Instead of displaying nicely like
it does on "native" XO, it too displays in tiny type in the upper left-hand
corner. In other words, there is the same problem of screen formatting as on
my desktop system.
I note the icons and graphics are nicely sized; but all plain text
apparently not?
This is a real problem that, IMHO, renders SoaS (i.e., later versions of
Sugar) fairly useless on the XO. Is this issue being addressed? (If so, I
haven't seen discussion on this list recently. And what does this mean for
the future viability of the XO?)
Art Hunkins
----- Original Message -----
From: "Tomeu Vizoso" <tomeu at sugarlabs.org>
To: "Art Hunkins" <abhunkin at uncg.edu>
Cc: <sugar-devel at lists.sugarlabs.org>
Sent: Saturday, August 01, 2009 10:47 AM
Subject: Re: [Sugar-devel] Screen Reposition?
> On Fri, Jul 31, 2009 at 21:13, Art Hunkins<abhunkin at uncg.edu> wrote:
>> I finally managed to see a mockup of my XO Activity on one of my SoaS
>> setups
>> (large monitor).
>>
>> As I feared, everything displayed in the upper left corner of the screen.
>>
>> I know this issue has been frequently discussed here.
>>
>> Can someone point me to the simplest python code for placing an XO
>> screen-full square in the middle of any monitor display? No resizing (at
>> least, not necessarily), just placement in mid-screen (vertically and
>> horizontally).
>>
>> I've got some general ideas, but am not a coder - and my knowledge of
>> PyGTK
>> is skin-deep.
>
> If I understood correctly what you are asking, it will depend on how
> you are doing your drawing. Maybe you have the code online somewhere
> where we can see it?
>
> Regards,
>
> Tomeu
>
>> Art Hunkins
>>
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