[sugar] Textbook (was Re: [OLPC-Games] Physics -- Newtonian, mechanics.. for kids!)
Yoshiki Ohshima
yoshiki
Thu Jul 24 00:19:53 EDT 2008
I don't want sound to be a jerk..., but a game like Asteroids is so
right on the sweet spot of Etoys (take a look at the existing Lunar
Lander, and think about extending it with better controls and
rotation).
And, the biggest advantage of that route I think is all scripts can
be written by kids and they can experiment different scripts and
parameters. That would be more interesting on educational side.
(Just for the record that I read these emais, albeit slowly^^;) And
thank you Edward again for thinking about the contents aspect of the
project.
-- Yoshiki
At Mon, 21 Jul 2008 19:57:20 -0500,
Robert Myers wrote:
>
> Edward,
>
> > I would like to start a physics textbook project combining Measure,
> > Etoys, SciPy, and all of the low-cost instruments we can come up with.
> > We would have to take account of existing curricula, but not be bound
> > by them, and we would have to produce a teachers' guide as well. Who
> > would be interested in contributing? We need
> >
> > * Developers such as Yoshiki
> > * Developer/teache/visionaries, preferably Alan
> > * Engineers and physicists
> > * Teachers
> > * Students
> >
> > I want to include elementary calculus and vectors, and pitch this
> > project at ten-year-olds.
> >
>
> I'm approaching this through the back door. I've been working on a port
> of an Asteroids game to the XO. I've been trying to pull out the
> behavior to what I've been calling 'Physics game classes'. As a first
> level test of the concept I implemented a demo that models 2D collisions
> of 'cold' (slow) and 'hot' (fast) 'molecules'. The physics isn't
> perfect, but the classes could provide a basis for more physics games
> and demos.
>
> I'd be glad to forward what I've got so far. I'm planning on presenting
> this as part of ILXO's upcoming Game Jam.
>
> Bob
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