[sugar] Landing patches about the network devices UI
Kimberley Quirk
kim
Mon Aug 25 11:27:32 EDT 2008
I don't agree with adding #4 at this time (changing how/where we see
the mesh icons). One of the many work-arounds that we have been
telling people in field is that they may need to choose mesh ch 6 or
11 if they want a small group to collaborate in a school setting
without any other infrastructure. If the mesh icon doesn't show up in
the neighborhood view, that will be a problem.
I'd like to see this UI change well before it is implemented. Is there
a url, Eben?
I'm less concerned about 1 and 3 because they don't seem invasive from
the one line summary... if they get in this week as polish that would
be ok. I don't know the depth of 5 or 2... and I'm most worried about 4.
If all these fixes come in one patch, then I would ask that we do NOT
take this patch. If we can pick and choose from this list to get some
polish things into 8.2, then let's pick a few based on the invasiveness.
Thanks,
Kim
> 1 Adds "IP address" to the mesh & wireless palettes, with associated
> changes to their model classes.
> 2 Removes the "Disconnect" or "Turn On/off" entries from the
> wireless/mesh palettes.
> 3 Makes both frame icons pulse.
> 4 Don't show the mesh icons in the mesh view, instead show them in
> the frame.
> 5 Fix some iconsistency in the icon states by cleaning up the code.
On Aug 25, 2008, at 10:01 AM, Marco Pesenti Gritti wrote:
> Eben Eliason wrote:
>> On Mon, Aug 25, 2008 at 8:19 AM, Marco Pesenti Gritti
>>
>>> 4 would be nice to have but I don't consider it essential.
>>>
>>
>> Actually, I think this is the most important aspect of the design,
>> and
>> I strongly suggest we try to land it. This has been confusing to
>> many, and when we change it I think we need to commit to going the
>> whole way, instead of leaving it in limbo which will only confuse
>> people more down the road.
>>
>
> Personally I think it's way too late for invasive UI changes. I'm
> fine to be overridden by Kim/Greg decision in that direction, though.
>
> Marco
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