[sugar] On improving Sugar performance
Eben Eliason
eben.eliason
Tue Apr 29 13:04:20 EDT 2008
> Catering for subjective human response is tricky, but once you've
> passed some minimum threshold for utility** you can often win more
> hearts and minds going for the subjective. A concrete example I'd
> point to is smooth animation; activity switching with no nasty redraw
> flicker; pulsing icons with no visible strobe; and frame/notification
> transitions that glide smoothly onto the display giving the illusion
> of effortlessness.
Yes! This is exactly right. Perceived responsiveness is, in some
cases, more important than actual speed. I think you've nailed the
most crucial elements here, as well. The redraws are really ugly, the
Frame is slow, pulsing is a bit better these days but not perfect, and
the notifications should slide (and smoothly). Of course, we're
limited in what we can do without compositing. I long for the day
that gets turned on, if only to improve these points and nothing else.
- Eben
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