[sugar] Multilingual programming
Andrew Clunis
orospakr
Mon Mar 12 23:46:58 EDT 2007
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Ian Bicking wrote:
> Since there's been some talk of programming environments and whatnot, I
> thought I'd throw out some ideas about the whole English focus of most
> programming.
>
> Anyway, I've thought a lot about how it might be possible to use other
> languages in Python code, and I can't come up with anything even
> slightly useful. With sufficient cleverness, it might be possible to
> support other languages in isolated code, but it's so isolated that it
> requires cutting off the rest of the environment. You can't reasonable
> translate things like dict.items, or the standard library, or the code
> that's going to be written by English speakers; and English will be the
> only common language among developers indefinitely, since there's no
> other common language to replace it, just local languages.
>
> Still, we could create miniature environments where largely non-English
> code could be written. It would involve lots of wrappers and custom
> libraries or wrappers and some hiding of libraries in tracebacks and
> elsewhere. Keywords would still be left. But the result is so
> constructed and isolated, I'm not sure if it's any better than just
> using a different language.
>
> Something that can be localized reasonably easily is the documentation
> itself. That could even include docstrings -- a small hack to help()
> and/or pydoc could look up translated docstrings, probably just leaving
> the original docstrings in place. This could be useful.
>
> Another option that came up in conversation (though I've forgotten the
> guy's name) is to use a language more suited to translation (like Logo,
> or eToys scripting) but really focus on using that as a bridge to
> English programming. That could be done simply by offering translations
> as much as possible. E.g., if they type in:
>
> para cuadrado :longitud
> repetir 4 [ad :longitud iz 90]
> fin
>
> And they get alongside (and they could use at any time if they want):
>
> to cuadrado :longitud
> repeat 4 [forward :longitud left 90]
> end
>
> This is only somewhat helpful, since the language used in Logo and eToys
> doesn't actually line up with Python. But maybe that should be a goal;
> at least with Logo it *could* line up. There's no repeat in Python, but
> "to" is "def", for *could* be added ("for" seems to mean lots of
> different things), it could have significant indentation, and some other
> renaming.
>
> Anyway, just throwing out some ideas.
>
This has been a pretty serious concern for Develop activity. It seems
like we are basically resigned to forcing people to at least learn the
pseudo-english mnemonic keywords. However, I have been thinking that it
might be possible to make a gettext-like translation database of the
docstrings in commonly used APIs.
That, and a properly translatable OLPC Programmers' Manual would go a
long way to improving matters without doing anything too drastic.
As I mention in the last section http://wiki.laptop.org/go/Develop ,
though, a translation matrix of language keywords (at least for Python)
probably creates more problems than it solves...
- --
Regards,
Andrew Clunis
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