[sugar] embedding mozilla into an activity
Marco Pesenti Gritti
mpg
Wed Apr 18 04:25:29 EDT 2007
On Tue, 2007-04-17 at 19:27 -0400, Erik Blankinship wrote:
>
> > > Is there an example of embedding the mozilla
> rendering
> > engine into a
> > > sugar activity?
> > >
> >
> > sugar/tests/test-browser.py
> >
> > What are you doing with it?
> >
> > Marco
> >
> >
> > I am wondering if it might be easier to design layouts for
> activities
> > with html and css (instead of pycairo), but want to ensure I
> will be
> > able to inter-operate with sugar completely ( e.g., drag and
> drop).
>
> That sounds like a bad idea. We are going to build controls
> that will
> make it easy to get the the visual appearance and the
> interaction
> specified in the HIG. Throwing another graphic system in the
> game is
> just going to cause duplication, inconsistencies and
> confusion.
>
>
> Perhaps there is a different approach to this... can I run a local
> http server on the xo that can function as a cgi and kids can interact
> with the html it produces through the browser activity? What would
> the path to that server be? It is possible that the local library
> activity might benefit from such a server to augment/complement the
> static html.
>
I think someone was actually developing or planning to develop one. Ivan
or sj will know.
> Regardless of how this might be implemented, for the custom rendering
> of certain components (that lie outside of the HIG (e.g., a
> videogame)), using javascript & canvas & html might reduce many
> developers' time. Also, for applications that are going to run on
> both the xo locally and the school server, being able to use the same
> rendering engine might be helpful (maintaining a consistent look and
> feel across all platforms).
>
Sure, there are cases where using html make sense.
Marco
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