[design] Re: Re: Re: [sugar] First time Sugar user's experiences

Marco Pesenti Gritti mpg
Mon Oct 30 12:30:41 EST 2006


Eben Eliason wrote:
> On 10/30/06, Eben Eliason <eben.eliason at gmail.com> wrote:
>> > It works well, hitting the edges of the screen, but there is one 
>> caveat
>> > I have. When for example moving the mouse to the right side of the
>> > screen, then the frame appears, fine. Then I wish to press a button 
>> that
>> > is a the top side of the screen. I move the mouse to that button, and
>> > guess what happens: the frame disappears and the buttons too. Is it
>> > therefore possible to make a delay on disappearance also? The delay
>> > should be long enough to allow for the movement of any position along
>> > the edge of the screen to any icon on the frame. I think this improves
>> > the quality of the user experience.
>
> I think a short delay would certainly be a useful thing in terms of
> making the frame a bit more forgiving, and would allow you to jump
> across the corners without losing the frame.  Ultimately, though, I
> see this more as a way of preventing accidental frame retraction if
> the mouse jumps outside the frame when moving along any given edge
> than a means of getting to any button elsewhere in the frame.

Wouldn't the two use cases 1 prevent accidental frame retraction 2 allow 
to move from one side of the frame to another require pretty different 
timeouts? Very short for 1, pretty long for 2. I tend to think the 
timeout necessary for 2 would end up being annoying when you want to go 
back in fullscreen mode.

For moving to a frame edge which is contiguous we also had discussed to 
have invisible triangles in the corners, when the mouse cursor is hover 
one of the triangles the frame would not be hidden.
>   After a
> very short learning curve, I would expect kids to know exactly where
> the button they want to hit is, and simply go to that edge of the
> screen to get to it in the first place.  The consistent organization
> of the frame elements is intended to make this spacial recollection
> possible.

+1

Marco


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