[sugar] Squeak / Etoys RPMs
Duncan Patton a Campbell
campbell
Wed Oct 11 00:12:58 EDT 2006
On Wed, 11 Oct 2006 03:00:08 +0200
Marco Pesenti Gritti <mpg at redhat.com> wrote:
>
> > I find it hard to avoid this entirely. For instance, imagine we have
> > a flashcard activity (not too much of a stretch). It seems like an
> > obvious implementation to put flashcard data on the web somewhere, as
> > type application/xml+x-flashcard (or whatever), and then import the
> > data when that data type is encountered through a browser.
> >
>
> What is a flashcard activity? This is *way* too abstract. Activity is
> not a synonymous for application (our fault we are totally failing to
> communicate this). But even using the more generic application term...
> what is a flashcard application?
>
> Why I never see a browser activity, a text writing activity, a drawing
> activity, a chat activity, a journal activity, an hypercard like
> activity mentioned in this thread? These will be the core of the user
> experience and they should be the focus of the design. Side cases are
> well... side cases.
>
> >> IHMO all that the first approach can bring is an over-engineered
> >> system and a disastrous user experience.
> >
> > I think this all seems rather abstract because the journal/storage
> > system has not been spec'd out or implemented. Once that happens I
> > expect these issues to become more prominent. That said, perhaps it
> > is best we defer this conversation until then.
> >
>
> You know what's my real worry? I'm worried that when the storage system
> will be spec'd out (or even worst implemented) we will find out it's not
> what we need to implement the user experience design. And the reason I'm
> really worried is that I *care* about it because I'm sure you guys are
> building a great piece of software.
>
Er, what is the User Experience Design? Does this one pc follow a kid
thru school or is it a classroom object with a narrower age focus?
What will it be used to teach? In what context?
Dhu (total newb here)
> Building a good user interface is not putting nice pictures on the top
> of a prebuilt system. It's a top-down process where the final goal is
> clearly defined by the user experience design. Usefulness and merits of
> the architecture are not abstract technical values but are evaluated on
> the base of this final goal.
>
> We failed to communicate the design outside of the design team. That's
> one of the reasons of the communication difficulties this thread is
> clearly bringing up. We are trying to get this fixed.
> The other reason is that it's difficult to involve you guys in the user
> experience design process. Please help out with that. Just look at the
> design, questions and contributions are always very welcome.
>
> Marco
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>
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