<div dir="ltr"><div><br></div><div>In my point of view Facebook is not a platform. But it's probably possible to run Sugarizer (or a part of it) into the Facebook context.</div><div><br></div><div>BTW I'm agree with Sean, it has sense only if we've got a marketing plan to be there.</div><div><br></div><div>The first part of the job was to share a vision. I think that recent mails on this list tend to show that we've got a beginning of a vision. Let's improve it then we could write a marketing plan to determine how to target our vision.</div><div>If Facebook is in the marketing plan then we could go inside it.</div><div><br></div><div> Lionel.</div><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">2016-04-08 0:56 GMT+02:00 Dave Crossland <span dir="ltr"><<a href="mailto:dave@lab6.com" target="_blank">dave@lab6.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><br><div class="gmail_quote"><span class="">On 7 April 2016 at 10:33, Sean DALY <span dir="ltr"><<a href="mailto:sdaly.be@gmail.com" target="_blank">sdaly.be@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="gmail_extra">Smart marketing involves identifying a target with an objective, then choosing a media channel to touch that target. It's tempting to go the other way around and say "facebook is a heavyweight channel, so let's concentrate there, and everybody likes games, so let's put up a game", but for a workable strategy we need to first identify the target and objective, verify the target's presence in media channels (facebook or others), choose the best channel(s), then tailor the message to the target to achieve the objective. Facebook has massive penetration and it's likely many people in our target groups will be there. So we could certainly have separate parallel facebook campaigns for recruitment (volunteers), donors (resources), and teachers (adopters, prescriptors). To reach teachers, we could decide to highlight the pedagogical qualities of some of our Activities (Turtle Blocks, eToys), or we could prefer to present the Sugar interface. In the first case a standalone facebook app could be a good solution. In the second case a link to a Sugarizer instance would probably make more sense. In both cases there should be a call to action to invite teachers to learn more about the platform and its Activities.</div></blockquote><div><br></div></span><div>100% agree </div><div><br></div><div>Samson, looking forwards to your proposal :)</div></div>
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