<div dir="ltr"><div><div>Hi Dave,<br></div>I can see why you want to limit the app on facebook, but don't you think that it would be better if everyone could have the full sugar/sugarizer experience independent of where they are using it currently (facebook in this case)? If it is technically not possible to run the entire sugarizer app over there due to some limitations it is fine, but I would personally like it if sugar/sugarizer offered as much as possible on facebook as well. But then again, sugarizer itself has only a few activities as of now compared to Sugar, so I guess it would be limited in that way anyways.<br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Apr 7, 2016 at 6:36 PM, Dave Crossland <span dir="ltr"><<a href="mailto:dave@lab6.com" target="_blank">dave@lab6.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra">I think facebook app/game versions of sugar activities is smart marketing, but I would suggest making them a little limited, to get people hooked on them, and then telling people to upgrade to the main <a href="http://server.sugarizer.org" target="_blank">http://server.sugarizer.org</a> app to play the next level.
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