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Hi Peter,<BR>
<BR>
Thanks for all the work you all are doing! Working together<BR>
is surely the desired path!<BR> <BR>
I ask the following questions because I am attending a Computers and<BR>
Writing Conference at Purdue University May 20-22, 2010. On Saturday <BR>
morning May 22nd we will be putting on a Sugar Workshop for K-12 <BR>
Teachers, University Professors and Students. <BR>
<A href="http://www.digitalparlor.org/cw2010/workshops">http://www.digitalparlor.org/cw2010/workshops</A> (bottom of page)<BR>
<BR>
I will be joined by Tammy Conrad-Salvo Associate Director Purdue Writing <BR>
Lab, Gerald Ardito who has headed up and XO-Sugar on a Stick deployment <BR>
in Six fifth grade classes over the last two years and has based his PHD <BR>
Dissertation on Sugar(Defending May 21st), and by distance Walter and <BR>
Prof. Rich Rice Texas Tech(has an XO display at Science Spectrum Lubbock,TX).<BR> <BR>We will be distributing 300 Sugar CD's for all conference participants to <BR>
try out. I am trying to figure out if Mirabelle is the choice for this occasion.<BR>If we do give out Mirabelle, I want to be able to be very clear with Audience <BR>
on expectations with additional activities. If this is framed in the correct way <BR>
we could turn this into a group of activities testers.(Since they are Computers<BR>
and Writing group they are very technically oriented but that does not mean <BR>
on the command line) As part of our presentation we will be talking about University<BR>
Level Professors and Students collaborating with K-12 Teachers in a multi-discipline <BR>
way reaching out to College of Education and College of Computer Science colleagues <BR>
to participate with student project work as resources.<BR><BR>
I believe we are all working towards the same goal. From the marketing,<BR>educational outreach, not so techy side of things, I believe we need some<BR>help actually understanding the process of getting the activities qualified, the<BR>time frame(timeline), the upstream-downstream relationships. I along with the<BR>Teachers, Educators, University Professors outside of Computer Science have<BR>a hard time understanding and visualizing the process. <BR>
<BR>Possibly a Workflow/Mindmap/Timeline Project Map that explains the SoaS Process, <BR>
the Sugar build, the Fedora build, the connections/constraints as they relate to <BR>
Upstream-Downstream, who is Upstream-Downstream, the dates when activity testing <BR>
should take place, and any other tasks/constraints that relate to putting together this <BR>
successful build. If you could come up with a one page visual that would be enormously <BR>
helpful to our messaging and help new members of the Sugar Community understand the <BR>
mechanisms and processes related to FOSS projects. Having a Big Picture view helps <BR>
understand where your individual work fits in and also helps with the expectation aspect.<BR>Clear, Simple, Visual.<BR> <BR>After this stable build with group of activities is released, what is process and what<BR>will it take to get other activities working?<BR> <BR> <BR>Some questions:<BR>Is there a plan to include with the release a Guide with Screenshots for Bug Tracking<BR>
(How to file bug and where for SoaS 3), Activity testing reports, USB Creator. For the <BR>
Elementary teacher, College of Education individual, and the students the screenshot <BR>
variety of tutorial is essential. If not I understand with lack of resources, but could <BR>
this possibly be worked on following release.(I read in the threads that some documentation <BR>
is being included) Doing a little extra here by going beyond written instuctions on the wiki <BR>
and putting together these screenshot tutorials will help the future users of Sugar tremendously. <BR> <BR>Another question would be after they receive Mirabelle and go to ASLO to get<BR>more activities what exactly happens? <BR>Do they just try and download any Activity and see if they work? <BR>Will they be prevented from downloading non-working activities?<BR>Do we have a second list of partially working or completely broken activities?<BR> <BR>I want to fully understand the present situation that way when we present to them<BR>I will know the kind of resources to ask them to try to put in place when they return<BR>to their perspective Universities and reach out to colleagues.<BR> <BR>I am toying with the idea of giving them two CD's. One would include the image that<BR>Gerald Ardito is using in New York and has been working well. The second would be<BR>much like the SoaS Creation Kit with the Mirabelle image included. What are your<BR>thoughts on this approach?<BR> <BR>Thanks For All the Hard Great Work You Guys are Doing!<BR> <BR>John Tierney<BR> <BR>> Date: Tue, 27 Apr 2010 15:54:55 +0100<BR>> From: pbrobinson@gmail.com<BR>> To: sdaly.be@gmail.com<BR>> CC: soas@lists.sugarlabs.org; marketing@lists.sugarlabs.org; sugar-devel@lists.sugarlabs.org<BR>> Subject: Re: [Marketing] [SoaS] SOAS-3: Final Activity List - Attention needed!<BR>> <BR>> Sean,<BR>> <BR>> I would much rather we work together as well!<BR>> <BR>> Firstly your point "(SoaS-1 was beta-1, SoaS-2 was v1, etc.)" is a<BR>> completely different point of view than your previous official press<BR>> releases from SugarLabs [1] and [2]. I believe one of the major points<BR>> of marketing is about consistency.<BR>> <BR>> To quote the first release "LinuxTag, Berlin, June 24, 2009: Sugar<BR>> Labs™, nonprofit provider of the Sugar Learning Platform to over<BR>> one-million children worldwide, announces the immediate availability<BR>> of Sugar on a Stick v1 Strawberry." and the second "PARIS, December 8,<BR>> 2009 — Netbook World Summit — Sugar Labs(R), volunteer-driven<BR>> nonprofit provider of the Sugar Learning Platform for over one-million<BR>> children around the world, announces the release of Sugar on a Stick<BR>> v2 Blueberry."<BR>> <BR>> You are correct.... we all want "to make Sugar better known". The<BR>> whole reason we have slimmed down the Activities is to make the<BR>> included Activities stable so "Sugar could catch on quickly if robust"<BR>> but I completely disagree with your "the new version won't fulfil the<BR>> demo role". The whole point of the Activities chosen was to cover all<BR>> the major features of Sugar in a group of Activities that is stable<BR>> and works. As stated previously I and others think we are better off<BR>> shipping a smaller selection of Activities that cover all main<BR>> features of Sugar such as Collaboration and Media rather than 100s of<BR>> Activities that don't work as expected, crash randomly or fail of<BR>> different hardware. So what major features of Sugar have we missed in<BR>> the list of included Activities?<BR>> <BR>> Given that there is not enough people doing QA and that I believe we<BR>> are better off shipping a smaller stable base that demos the core<BR>> features of Sugar. If we stop releasing official releases until we had<BR>> the resources to make every Activity stable and tested we would never<BR>> have released "Sugar on a Stick v1 Strawberry" or "Sugar on a Stick v2<BR>> Blueberry" and by the time that happened for v3 people would have long<BR>> since forgotten that SoaS even existed..... not what the ides of<BR>> Marketing is about and we wouldn't be making "Sugar better known, to<BR>> developers, to teachers, and to the industry (OEMs...)."<BR>> <BR>> Peter<BR>> <BR>> [1] http://www.sugarlabs.org/index.php?template=press&article=20090624&language=english#20090624<BR>> [2] http://www.sugarlabs.org/index.php?template=press&article=20091208&language=english#20091208<BR>> <BR>> On Tue, Apr 27, 2010 at 3:16 PM, Sean DALY <sdaly.be@gmail.com> wrote:<BR>> > I'd much rather we work together. Making Sugar and its Activities<BR>> > robust is a challenge and doing so on Sugar on a Stick even more. We<BR>> > have a resources problem that needs to be solved; part of the solution<BR>> > is to make Sugar better known, to developers, to teachers, and to the<BR>> > industry (OEMs...). It's a chicken-and-egg situation; Sugar could<BR>> > catch on quickly if robust, but that requires resources we don't have.<BR>> > But teachers, education buyers, journalists need to be able to see and<BR>> > touch Sugar, and for that they need a solution (the historical<BR>> > scarcity of XOs for reviewers has been part of OLPC's PR problem since<BR>> > the start). Sugar on a Stick has had that role. However, the new<BR>> > version (as well as it will fulfill a production role) won't fulfill<BR>> > the demo role. This creates a problem. The version numbers were<BR>> > marketing numbers (SoaS-1 was beta-1, SoaS-2 was v1, etc.) and<BR>> > appropriating the number for a version unsuitable for demoing Sugar<BR>> > means marketing can't work with it.<BR>> ><BR>> > Sean<BR>> ><BR>> ><BR>> > On Mon, Apr 26, 2010 at 9:48 PM, Peter Robinson <pbrobinson@gmail.com> wrote:<BR>> >> Hi Sean,<BR>> >><BR>> >> I'm so pleased that you think that all the hard work that Sebastian,<BR>> >> myself and all the other Sugar developers that have put into the Sugar<BR>> >> 0.88 release and associated SoaS release is so 0.5. and a whole lot<BR>> >> less than previous releases. I think your choice is demeaning to the<BR>> >> hard work that everyone does and without active testing of other<BR>> >> Activities by other people it only hurts SoaS when things don't work<BR>> >> because the release team are the only people that test stuff and<BR>> >> aren't paid full time to do this.<BR>> >><BR>> >> Peter<BR>> >><BR>> >> On Mon, Apr 26, 2010 at 8:22 PM, Sean DALY <sdaly.be@gmail.com> wrote:<BR>> >>> As stated previously, it's a mistake for this release to be numbered v3.<BR>> >>><BR>> >>> I won't be able to do anything with it.<BR>> >>><BR>> >>> Sean<BR>> >>><BR>> >>><BR>> >>> On Mon, Apr 26, 2010 at 9:16 PM, Peter Robinson <pbrobinson@gmail.com> wrote:<BR>> >>>> Hi All,<BR>> >>>><BR>> >>>> So as it stands the final Activity list that we're pushing for SOAS-3<BR>> >>>> will be as below unless someone gives me reasonable doubt as to the<BR>> >>>> release team's (Sebastian and myself) decision.<BR>> >>>><BR>> >>>> So the final list is:<BR>> >>>> - browse<BR>> >>>> - physics<BR>> >>>> - turtleart<BR>> >>>> - irc<BR>> >>>> - log<BR>> >>>> - terminal<BR>> >>>> - Record<BR>> >>>> - Read<BR>> >>>> - Write<BR>> >>>> - Chat.<BR>> >>>> - etoys<BR>> >>>><BR>> >>>> In literally the last 10 minutes Sebastian and I have fixed the Write<BR>> >>>> issue and over the last 2 weeks with the latest Record release and a<BR>> >>>> number of fixes and testing I've got Record to what seems to be a<BR>> >>>> stable and working release. The last of the changes should be in the<BR>> >>>> daily build from tomorrow (including a fix from sdz for the lack of a<BR>> >>>> boot screen).<BR>> >>>><BR>> >>>> One thing to note is that other than sdz and I there has only been one<BR>> >>>> other person test and report back on the builds (Thanks Thomas!) so if<BR>> >>>> you haven't done so until now we are now on the home straight so<BR>> >>>> please test. I don't want to here the day after release "Blah is<BR>> >>>> broken" because someone hasn't taken 10 minutes to test the release, I<BR>> >>>> will be less than impressed!<BR>> >>>><BR>> >>>> For those who forget where they can get the daily build you can from this link.<BR>> >>>> http://alt.fedoraproject.org/pub/alt/nightly-composes/soas/<BR>> >>>><BR>> >>>> Regards,<BR>> >>>> The SoaS release team!<BR>> >>>> _______________________________________________<BR>> >>>> SoaS mailing list<BR>> >>>> SoaS@lists.sugarlabs.org<BR>> >>>> http://lists.sugarlabs.org/listinfo/soas<BR>> >>>><BR>> >>><BR>> >><BR>> ><BR>> _______________________________________________<BR>> Marketing mailing list<BR>> Marketing@lists.sugarlabs.org<BR>> http://lists.sugarlabs.org/listinfo/marketing<BR><BR>                                            </body>
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