<br><div class="gmail_quote">2012/5/30 STEPHEN JACOBS <span dir="ltr"><<a href="mailto:itprofjacobs@gmail.com" target="_blank">itprofjacobs@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
1. As regards tech, I'd suggest Open Badges as a good way to go here. Being implemented for the Fedora team by folks local to RIT, so we could probably help there.<br>
2. As regards Gamification, especially for education, there's a lot more there than just issuing points and badges. It requires a deep dive into intrinsic/extrinsic motivation, goals for what Sugar Labs wants out of it, a look at the cultural impacts within the varied locals in which its being implemented yadda yadda yadda. Bad ramification boomerangs back and leaves you worse off than you were before.<br>
</blockquote><div><br>An alternative paradigm is that of evolutionary game theory: People are ascribed a certain “type” that defines their behavior, which they proceed to change by imitating their more successful neighbors. This approach results in an adaptation dynamic that mimics that of natural selection. <br>
<br>In order to achieve interactions (main metric) it is of vital important to clearly define the main goal / problem to solve (as Stephen notes, the motivation) of the "game" presented to the players.<br><br>Once main (common or individual) goal is defined, "gammification" (the incorporation of specific mechanisms, ie reputation) should become an iterative process (measuring impact over main metric) aiming to influence players behavior to achieve such goal. <br>
<br>
As a multi-agent
system (MAS) composed of multiple interacting intelligent
agents (players) within an environment (Sugar and Sugar Activities), the point of naming first client "improve the system" was precisely to clearly state there is a main common goal for players to achieve. <br>
<br> </div><blockquote class="gmail_quote" style="margin:0pt 0pt 0pt 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div class="HOEnZb"><div class="h5">On May 30, 2012, at 11:47 AM, Walter Bender wrote:<br>
<br>
> On Wed, May 30, 2012 at 11:30 AM, David Van Assche <<a href="mailto:dvanassche@gmail.com">dvanassche@gmail.com</a>> wrote:<br>
>> Sure thing, we spoke about this at length and I think there were even<br>
>> screenshots made regarding gamifying sugar. I know we spoke about it with<br>
>> quite some enthusiasm during the Paris Sugar Convention, and then after that<br>
>> on the mailing lists. I think we might even have written something online<br>
>> about it. I, for one, think it would be almost an essential next step in the<br>
>> Sugar UI. But it would require getting all activity creators on board, as it<br>
>> probably can´t be done just on a centralised level.<br>
>><br>
>> kind regards<br>
>><br>
>> On Wed, May 30, 2012 at 11:40 AM, Aleksey Lim <<a href="mailto:alsroot@sugarlabs.org">alsroot@sugarlabs.org</a>> wrote:<br>
>>><br>
>>> Hi all!<br>
>>><br>
>>> It seems that the initial idea to have some gaming components in Sugar<br>
>>> Network (pretty initial like "Players" instead of "Users" or Roles, and<br>
>>> absent in current implementation) is a kind of global trend :)<br>
>>><br>
>>> <a href="http://en.wikipedia.org/wiki/Gamification#cite_note-60" target="_blank">http://en.wikipedia.org/wiki/Gamification#cite_note-60</a><br>
>>><br>
>>> In any case, if Gamification is good for CRM<br>
>>> (<a href="http://zurmo.org/blog/gamification" target="_blank">http://zurmo.org/blog/gamification</a>) it should be even more natural for<br>
>>> systems like Sugar Network, i.e., that are oriented to students and<br>
>>> collaborative work on content.<br>
>>><br>
>>> --<br>
>>> Aleksey<br>
>>> _______________________________________________<br>
>>> IAEP -- It's An Education Project (not a laptop project!)<br>
>>> <a href="mailto:IAEP@lists.sugarlabs.org">IAEP@lists.sugarlabs.org</a><br>
>>> <a href="http://lists.sugarlabs.org/listinfo/iaep" target="_blank">http://lists.sugarlabs.org/listinfo/iaep</a><br>
>><br>
>><br>
><br>
> As I recall, the design team never settled its differences in terms of<br>
> how this would work, but we could readily build the back end for<br>
> accumulating badges/milestones/... in a standard way and those<br>
> activity developers who chose to use these mechanism can do so. In the<br>
> meantime, it was proposed to have a badges activity.<br>
><br>
> (I will try to dig up the conversation threads and feature pages so we<br>
> don't have to repeat the same conversations.)<br>
><br>
> regards.<br>
><br>
> -walter<br>
><br>
> --<br>
> Walter Bender<br>
> Sugar Labs<br>
> <a href="http://www.sugarlabs.org" target="_blank">http://www.sugarlabs.org</a><br>
> _______________________________________________<br>
> IAEP -- It's An Education Project (not a laptop project!)<br>
> <a href="mailto:IAEP@lists.sugarlabs.org">IAEP@lists.sugarlabs.org</a><br>
> <a href="http://lists.sugarlabs.org/listinfo/iaep" target="_blank">http://lists.sugarlabs.org/listinfo/iaep</a><br>
<br>
</div></div></blockquote></div><br><br clear="all"><br>-- <br>Laura V.<br>
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