Further on this topic is this research project: <a href="http://www.dmlcompetition.net/Competition/4/research-proposals.php?show=dmlc-4rg&id=2915">http://www.dmlcompetition.net/Competition/4/research-proposals.php?show=dmlc-4rg&id=2915</a><br>
<br><div class="gmail_quote">On Mon, Jan 16, 2012 at 3:39 PM, David Van Assche <span dir="ltr"><<a href="mailto:dvanassche@gmail.com">dvanassche@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I spoke about this with several sugarlabs folks a year or so ago. The idea was to add awards/points to the control panel for completing activities in various ways. In essence it meant making the OS seem more like a game than an educational tool. I know it sounds a bit like tricking kids into learning, but there are ways of doing this that would seem both fun, intuitive and uninvasive. It seems I'm not the only one thinking about this approach to educational activities. Here is a link that shows others doing the same with Android and iOS... It would really be nice to at least revive a conversation about this, I know at the time we even came up with screenshots of what such a system might look like.<br>
<br>Here is the link: <a href="http://edudemic.com/2012/01/gamification-classroom/" target="_blank">http://edudemic.com/2012/01/gamification-classroom/</a><br><br>kind regards,<span class="HOEnZb"><font color="#888888"><br>
David van Assche<br>
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