There is QT for android as another avenue for porting existing applications.<div><br></div><div>But if the goal is a full featured word processing application, I suspect there are other routes to the same goal in the Android world.<br>
<br><div class="gmail_quote">On Wed, Feb 16, 2011 at 10:16 PM, Martin Sevior <span dir="ltr"><<a href="mailto:msevior@gmail.com">msevior@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
The current collection of sugar apps use pyGtk for interfaces. In the<br>
case of Write, this is a C++ library linked with Gtk-2 with the UI<br>
written with pyGtk.<br>
<br>
It seems to me that the minimum requirement for this idea to have the<br>
remotest chance of reusing all the work that has gone into sugar so<br>
far is for Gtk to have android graphics backend. Gtk-3.0 can<br>
apparently now draw to HTML 5.<br>
<br>
So maybe it it is possible to build such a thing for android? An<br>
android backend to Gtk-3.0 would be extremely valuable to the Free<br>
Software community. So much so that I wonder if there has been an<br>
attempt to do this.<br>
<br>
Does any one know?<br>
<br>
Cheers<br>
<font color="#888888"><br>
Martin<br>
</font><div><div></div><div class="h5"><br>
On Thu, Feb 17, 2011 at 2:01 PM, Martin Langhoff<br>
<<a href="mailto:martin.langhoff@gmail.com">martin.langhoff@gmail.com</a>> wrote:<br>
> On Wed, Feb 16, 2011 at 7:31 PM, C. Scott Ananian <<a href="mailto:cscott@cscott.net">cscott@cscott.net</a>> wrote:<br>
>> Stepping back for a moment, the key question is: how can we get Sugar<br>
>> out of the window manager and network manager and activity update and<br>
>> UI toolkit business, where it's just not keeping up (and wasting our<br>
>> efforts), and concentrate on the stuff we're all really here for:<br>
>> enabling kids to learn and explore and share? How much can we strip<br>
>> away and still have Sugar?<br>
><br>
> If you want to abstract away, get far away from the computer and the<br>
> OS and target HTML5. You'll have some significant limitations, but<br>
> that's the tradeoff.<br>
><br>
> The thing is... if you want to be "closer to the metal", you're gonna<br>
> grind against it; and IMHO the best path looks a lot like what we have<br>
> in Fedora+Sugar. We pay a big price for it, but it takes us to the<br>
> highlands in Peru and many deep deep jungles, without and XS and<br>
> without internet.<br>
><br>
> Forget about kids in those places ("they'll get broadband-quality<br>
> internet... eventually") and yeah, we can do it all with JS and your<br>
> favourite language on the server side.<br>
><br>
> I look back at when OLPC started, and some things have changed in the<br>
> world _we_ live in. But the kids we want to help with... their world<br>
> hasn't changed much. They still haven't got internet for starters.<br>
> Some things might be a tad closer -- lower costs per laptop, tablets<br>
> are possible -- but connectivity isn't any easier or any cheaper.<br>
><br>
> cheers,<br>
><br>
><br>
> m<br>
> --<br>
> <a href="mailto:martin.langhoff@gmail.com">martin.langhoff@gmail.com</a><br>
> <a href="mailto:martin@laptop.org">martin@laptop.org</a> -- Software Architect - OLPC<br>
> - ask interesting questions<br>
> - don't get distracted with shiny stuff - working code first<br>
> - <a href="http://wiki.laptop.org/go/User:Martinlanghoff" target="_blank">http://wiki.laptop.org/go/User:Martinlanghoff</a><br>
> _______________________________________________<br>
> IAEP -- It's An Education Project (not a laptop project!)<br>
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><br>
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</div></div></blockquote></div><br></div>