On Wed, Oct 27, 2010 at 4:04 PM, Caryl Bigenho <span dir="ltr"><<a href="mailto:cbigenho@hotmail.com">cbigenho@hotmail.com</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
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<p style="margin:0.0px 0.0px 0.0px 0.0px;font:12.0px Helvetica"></p><p style="margin:0.0px 0.0px 0.0px 0.0px;font:12.0px Helvetica"><span class="Apple-style-span" style="font-size: 11.6667px; ">How do you make the Etoys-to-go usb from a file on a disk? Does it need the Live usb Creator?</span></p>
</div></blockquote><div>Just download the Etoys to go zip file from <a href="http://www.squeakland.org/download/">here</a> and unzip it on your USB drive. You can then run from the USB (which is nice for kids, because then they can keep their work with them all the time and it doesn't matter what computer they use, even whether its a Mac or PC) they always have their projects with them as long as they have the USB. </div>
<div>You could also have a copy of the zip file to place on the teachers computers. No Live USB Creator needed.</div><div>I just tested by downloading the zip on a Mac copying and unzipping on my USB and it ran on my Mac and Windows machines :) Do a test run just in case and shoot me an email if you have problems.</div>
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<p style="margin:0.0px 0.0px 0.0px 0.0px;font:12.0px Helvetica">Has anyone done an introductory workshop like this for classroom teachers?</p>
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<p style="margin:0.0px 0.0px 0.0px 0.0px;font:12.0px Helvetica">If so, which Activities worked the best in the workshop?</p></div></blockquote><div>If you demo Etoys, one approach which I always use as my first class is to have them play with the two tutorials included in Etoys, 1st Etoys Castle, then Etoys Challenge. With kids I get through these in about 30 minutes. That said there is more to Sugar than Etoys, and taking up 30 minutes may be a bit much, but it does make a nice intro and it gives the teachers an experience they can use in their classrooms with kids.</div>
<div><br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div><p style="margin:0.0px 0.0px 0.0px 0.0px;font:12.0px Helvetica">If you haven't done such a workshop, which Activities do you think I should consider including?</p>
</div></blockquote><div>Ones they can see the use in their classroom right away. Yes the goal is constructionist and they create their own models and build things themselves, but IMNSHOBOWO (In My Not So Humble But Often Wrong Opinion) the first goal is to get them to use the tools. You can show them the Cuisenaire Rod projects and explain how they can be used by kids to explore fractions and journal about their own understanding. Avigail Snir created a nice one on fractions of a Circle Game (and their are other good ones as well, depends on your audience).</div>
<meta charset="utf-8"><div><br></div><div>Also showing them how they can create a story in Etoys using a book is a great project as well. At Squeakfest their was a very powerful story created by a girl in Haiti detailing her ordeal during the earthquake.</div>
<div><br></div><div>The EtoysIllinois folks have some nice examples of projects done by kids as well (cc'ing Kathleen Harness who can probably give you better suggestions then I can).</div><div><br></div><div>Stephen</div>
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