<div class="gmail_quote">On Sun, Aug 23, 2009 at 1:25 PM, Alan Kay <span dir="ltr"><<a href="mailto:alan.nemo@yahoo.com">alan.nemo@yahoo.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;"><div>Hi Maria,<br><br>You wrote<div class="im"><br>>People who grow up with assumed social pluralism won't be as shocked, though.
Science principles match >the new social order of the "massively
multiplayer" community scene pretty well.<br><br></div>I'd love to hear more about what you mean by this.<br><br>Cheers,<br><br>Alan</div></div></div></blockquote><div><br>Alan,<br><br>I will tell some short stories to follow your list of principles. The general themes of the stories are plurality of "worlds" (cultures), and the resulting deconstruction of authoritarian approaches.<br>
<br>-- the world is not as it seems<br><br>"On the internet, nobody knows you are a dog" meme: <a href="http://en.wikipedia.org/wiki/On_the_Internet,_nobody_knows_you%27re_a_dog">http://en.wikipedia.org/wiki/On_the_Internet,_nobody_knows_you%27re_a_dog</a><br>
One can get used to the massive abilities of individuals and networks to self-represent in stories, often in ways that have nothing to do with reality, in any sense of the word.<br><br>Also, various virtual worlds have significantly different laws of "physics." For example, in World of Warcraft there are no collision mechanics among players, as characters can simply walk through one another, no acceleration due to gravity (things fall at a constant speed), and no inertia in movement or in flight. On the other hand, in Eve Online, a sci-fi space flight game, if I remember correctly, a significant portion of the gameplay is based on gravity and inertia (which you can cancel with some force fields, etc.) People are used to exploring, exploiting, and critiquing in-world laws on the basis of consistency, fun, convenience, and correspondences to the real world and to other virtual worlds. Much of this is not conscious or explicit, let alone worked out mathematically, but people are used to a wide variety of modeled worlds, and to the fact that world creators have full control over models. <br>
<br>-- our culture's views likely have nothing much to do with how the universe is set up<br><br>This one is tougher, and the Web version frequently is, "THEIR culture's views are weird/inadequate/messed up." By being exposed to wildly contradicting cultural views daily, people's beliefs that there is The Right One can be eroded. All sides typically use both social and math/science stories to back up their views, leading to the general atmosphere of skepticism. "97% of all statistics are made up on the spot" is a very old meme (<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitle5kgfz6fn1lso">http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitle5kgfz6fn1lso</a>) - what changed now is the amount of communities making their subcultures' views easily available online - for searching, categorizing, and also evaluating, comparing, tagging, and often being deconstructed by outsiders.<br>
<br>In any case, "our culture" is replaced with "multiple cultures in which I participate more, or less, centrally." Thus cultural views are to be chosen, critically evaluated, compared, and changed as needed. <br>
<br>I do not know if "the universe" is lost in all of that, though. The physical world becomes less privileged among representational worlds, as they get increasingly more complex, appealing and sustainable as communication platforms.<br>
<br>-- think instead of believe<br><br>This principle is both strengthened and undermined by internet dynamics. It will probably have to evolve into something else because of this increasing tension.<br><br>The way the internet strengthens the reliance on beliefs is the ability to congregate with people who share particular beliefs. "If you are one in a million, there are a thousand of you online" is the relevant meme. No matter what the beliefs are, there is a possibility to build an echo chamber (a support forum) for strengthening, developing, and exploring them, for creating involved vocabularies to talk about them, and for producing stories with these new languages. There are studies that show that communicating with a group of like-minded people makes (social) beliefs stronger and more radical and, one can also speculate, more entrenched.<br>
<br>On the other hand, communication among people who believe differently may promote the language (and thus conceptual structures) of thinking rather than belief, as a lingua franca. For example, I definitely see thinking meta-values such as internal consistency applied across belief systems. <br>
<br>-- especially be careful of our tribal pulls to believe like them<br><br>Deconstruction of authority and multiple authorities address this. The move is from "Our Tribe" to "my many tribes": the same person can belong to many, and share some of them with different subsets of people. Frequently, the same person belongs to multiple somewhat opposing online tribes using different avatars, or simply uses different avatars for different contexts. Children are especially prone to change online identities frequently and often, sometimes maintaining quite a few at a time.<br>
<br>Also, social tools make constructing tribes easy and accessible, which in turns leads to lowered entry barriers as a whole lot of tribes are recruiting at once. People approach tribes as something they select or build, rather they something they are born into. <br>
<br>-- most interesting things are not stories and can't be judged by story criteria<br><br>I don't understand this item well enough to comment. I think it is about the difference between interest as in "shallow curiosity" and interest as in "significance for cultural progress." <br>
<br>-- have to fight the invisibility of "normal"<br><br>Again, the plurality of "normal" make norms more visible, and an item for discussion, deconstruction and evaluation. Meta-languages for discussion of norms (e.g. notions of tropes and memes) become a part of everyday conversations and net games on social sites. <br>
<br>On the other hand, less popular topics, where only relatively few people work and play, are more prone to invisibility of norms. Unfortunately, mathematics is such an area at present (very few people, and those somewhat culturally uniform, generate popular math content online), though this is changing.<br>
<br>Much of the survival value of adherence to previously established "normal" has to do with either limited resources and the need to distribute them based on norms, or on limited information processing efficiency and the need for attenuating the complexity into something "normal" just to deal with it. The metaphor of the internet as an "unlimited space" with enough place for any project deconstructs the limited resource mindset. Tools for dealing with massive amounts of information support the possibility of switching norms (realities) easier and faster, without information overloads.<br>
<br>-- we need to be super tough about what we provisionally accept as explanations for anything<br><br>I have doubts about this one. We need a gradient of toughness, with relaxed rules for play, brainstorming and learning activities peripheral to communities, and increasingly tougher rules for more central activities.<br>
<br><br clear="all">Cheers,<br>Maria Droujkova<br><br>Make math your own, to make your own math.<br><br><a href="http://www.naturalmath.com" target="_blank">http://www.naturalmath.com</a> social math site<br>
<a href="http://mathfuture.wikispaces.com/" target="_blank">http://mathfuture.wikispaces.com/</a> Math 2.0 interest group<br>
<br>
<br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;">
<div><br></div><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;"><br><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;"><font face="Tahoma" size="2"><hr size="1">
<div class="im"><b><span style="font-weight: bold;">From:</span></b> Maria Droujkova <<a href="mailto:droujkova@gmail.com" target="_blank">droujkova@gmail.com</a>><br></div><div class="im"><b><span style="font-weight: bold;">To:</span></b> Alan Kay <<a href="mailto:alan.nemo@yahoo.com" target="_blank">alan.nemo@yahoo.com</a>><br>
<b><span style="font-weight: bold;">Cc:</span></b> Asaf Paris Mandoki <<a href="mailto:asafpm@gmail.com" target="_blank">asafpm@gmail.com</a>>; Sue VanHattum <<a href="mailto:mathanthologyeditor@gmail.com" target="_blank">mathanthologyeditor@gmail.com</a>>; iaep SugarLabs <<a href="mailto:iaep@lists.sugarlabs.org" target="_blank">iaep@lists.sugarlabs.org</a>>; Joshua N Pritikin <<a href="mailto:jpritikin@pobox.com" target="_blank">jpritikin@pobox.com</a>>; Dmitri Droujkov <<a href="mailto:droujkov@gmail.com" target="_blank">droujkov@gmail.com</a>><br>
</div><b><span style="font-weight: bold;">Sent:</span></b> Sunday, August 23, 2009 10:04:08 AM<div class="im"><br><b><span style="font-weight: bold;">Subject:</span></b> Re: [IAEP] Physics - Lesson plans ideas?<br></div>
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<br><div><div></div><div class="h5"><br><div class="gmail_quote">On Sun, Aug 23, 2009 at 12:23 PM, Alan Kay <span dir="ltr"><<a rel="nofollow" href="mailto:alan.nemo@yahoo.com" target="_blank">alan.nemo@yahoo.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;">
<div style="font-family: times new roman,new york,times,serif; font-size: 12pt;"><div>Hi Asaf<br><br>Among other things, our human brains are set up by nature to<br> -- take the world as it seems<br> -- want to learn the culture around us<br>
-- believe (and then try to justify our beliefs)<br> -- especially believe our tribes, from family outwards<br> -- think of most things in terms of stories<br> -- disappear our beliefs into a "normal" which makes it difficult to think in other terms<br>
-- desire explanations, but be satisfied with stories as answers</div></div></div></div></blockquote><div><br>Early massive exposure to social media can reset some of these
defaults. The main change is the shift from THE culture to hundreds and
thousands of cultures, with corresponding meta-reflection on cultural
beliefs. Kids in their tween years and older, especially more
word-savvy girls, pick on differences in stories, worldviews and
beliefs of different cultures in different social sites. They are very
aware of differences in what is "normal" in different communities, and
of abilities of outsiders or enemies to deconstruct "mere stories" for
aggression (snark, flame wars) or simply for the fun of it. There are
sophisticated vocabularies supporting these endeavors, lists of
relevant concepts, acceptable and unacceptable argument techniques and
so on.<br><br><br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;">
<div style="font-family: times new roman,new york,times,serif; font-size: 12pt;"><div>We need something more like:<br><br>-- the world is not as it seems<br>-- our culture's views likely have nothing much to do with how the universe is set up<br>
-- think instead of believe<br>-- especially be careful of our tribal pulls to believe like them<br>-- most interesting things are not stories and can't be judged by story criteria<br>-- have to fight the invisibility of "normal"<br>
-- we need to be super tough about what we provisionally accept as explanations for anything<br><br>Most parents and teachers I've explained this to are shocked. It's so anti-social and rebellious! This is the last thing most
of them want to help their children achieve. (And they are so successful.)</div></div></div></div></blockquote><div><br>People who grow up with assumed social pluralism won't be as shocked, though.
Science principles match the new social order of the "massively
multiplayer" community scene pretty well.<br>
<br>
<br></div></div>
</div></div></div></div></div><br>
</div></blockquote></div><br>