<br><br><div class="gmail_quote">On Thu, Mar 26, 2009 at 4:14 PM, <span dir="ltr"><<a href="mailto:forster@ozonline.com.au">forster@ozonline.com.au</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="im">> 1. Walter or someone with python knowledge, could you review the<br>
> "Modifying Sugar" chapter at<br>
> <a href="http://en.flossmanuals.net/bin/view/Sugar/8_4/ModifyingSugar" target="_blank">http://en.flossmanuals.net/bin/view/Sugar/8_4/ModifyingSugar</a>?<br>
<br>
</div>Sorry a bit late with this suggestion. Also I am just about to be travelling and can't help implement.<br>
<br>
"Modifying Activities" could be integrated with "Modifying Sugar"<br>
<a href="http://wiki.sugarlabs.org/go/Modifying_Activities" target="_blank">http://wiki.sugarlabs.org/go/Modifying_Activities</a><br>
<br>
It is a easier introduction to programming for beginners.<br>
<br>
Maybe we need to think through the learning path(s) for new programmers. This includes Etoys and Turtle Art, the Turtle Art Python programmable block, editing the sample code that comes with Pippy, external (web) python resources, show source, modifying activities, modifying Sugar.<br>
<br>
How do we present these options to learners and teachers?<br>
<br>
Also we could mention the learning goals which are far wider than programming skills, eg</blockquote><div><br>+1! Especially to talking about meta-cognition, Authentic 21st Century Skills, team work. Schools are getting mandates to teach these things, so its important to say. Yes, Sugar will support learning these.<br>
</div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>
<br>
* Cartesian coordinates<br>
* negative number<br>
* algebraic variables<br>
* relative & absolute value<br>
* estimation<br>
* chance<br>
* metacognitive skills<br>
* structured thinking<br>
* logical thinking inc. Boolean operations<br>
* planning and top-down design<br>
* team planning and development<br>
* ability to represent operations as systems of sequence/selection/iteration.<br>
* representational structures and metalanguages<br>
* program proving<br>
* simple physics of gravity, collisions, kinematics<br>
* efficient data structures and code and possibly network issues, security, database design, graphics, etc<br>
* New unidentified skills for a digital age?<br>
<br>
(see <a href="http://rupert.id.au/schoolgamemaker/why.htm" target="_blank">http://rupert.id.au/schoolgamemaker/why.htm</a>)<br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Caroline Meeks<br>Solution Grove<br>Caroline@SolutionGrove.com<br><br>617-500-3488 - Office<br>505-213-3268 - Fax<br>