On Sat, Jul 12, 2008 at 9:21 AM, David Farning <<a href="mailto:dfarning@sugarlabs.org">dfarning@sugarlabs.org</a>> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
What is the status of LOGO for sugar? Is it a high priority item?<br>
<br>
As much as LOGO I would like to bring Brian Harvey, the original author<br>
of BL, into the project.<br>
<br>
He has a wealth of personal experience teaching people how to program,<br>
he has a strong interest in LOGO, and is a good guy.<br>
<br>
Brian's page is at <a href="http://www.cs.berkeley.edu/%7Ebh/" target="_blank">http://www.cs.berkeley.edu/~bh/</a> .<br>
<br>
ucbLOGO's page is at <a href="http://sourceforge.net/projects/ucblogo/" target="_blank">http://sourceforge.net/projects/ucblogo/</a> .<br>
<br>
If Sugarizing logo is a priority we could do much worse then point new<br>
contributors to Brian's group to get their feet wet before diving into<br>
Sugar.<br>
<br>
I know neither the value of bringing LOGO into OLPC nor the cost of<br>
Sugarizing it to make a valid cost benefit analysis. If some one could<br>
do that analysis and it seems like a good idea it will try to get the<br>
collaboration started.<br>
<br>
In my role as 'wiki watcher' I see quite a few people register, ask how<br>
they can help, and disappear when no one responds.<br>
<br>
thanks<br>
dfarning</blockquote></div><br>I haven't been on comp.lang.logo for a while but Brian Harvey was an amazingly knowledgeable, helpful and prolific answerer of questions on that newsgroup - as well as the author of some very interesting papers, (on his website)<br>
<br>I've always gathered there were ideological differences, politely not talked about, between his free version of logo and Seymour's proprietary versions which evolved into microworlds<br><br>MSW logo (George Mills Windows adaptation of Brian's Berkely logo) is very powerful but has a clunky UI IMO, which makes it difficult for a smooth start in classrooms, cf. MicroWorlds or Scratch (problem with Scratch is the lack of a high ceiling) - I expect Berkely logo suffers from the same issues<br>
<br>A few years ago I swapped from using Logo to Game Maker for a variety of reasons - some of which I now see as good and others as not so good<br><br>One of the good reasons was that there wasn't a particularly good free version of logo to make a quick, easy start in the classroom, something that classroom teachers value highly. That gap has now been filled by Scratch, although as I said that has other problems<br>
<br>Brian was also involved in an object logo which only became available on the Mac - I don't know much about it but thought the concept was a good one<br>