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<DIV dir=ltr align=left><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2>Hi Alan and Yoshi,</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=312493714-23052008><SPAN
class=312493714-23052008><FONT face=Arial color=#0000ff size=2>Thanks for your
insightful comments. Nothing like an e-mail from Alan Kay to <SPAN
class=312493714-23052008>trigger</SPAN> an interrupt in <SPAN
class=312493714-23052008>my </SPAN><SPAN class=312493714-23052008>e-mail
processing </SPAN><SPAN
class=312493714-23052008>queue!</SPAN></FONT></SPAN></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=312493714-23052008><SPAN
class=312493714-23052008><FONT face=Arial color=#0000ff
size=2></FONT></SPAN></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=312493714-23052008><SPAN
class=312493714-23052008>As <A
href="http://www.perseus.tufts.edu/cgi-bin/vor?type=phrase&alts=0&group=typecat&lookup=Pappus&collection=Perseus:collection:Greco-Roman"><FONT
color=#000000>Pappus</FONT></A> said of <A
href="http://www.perseus.tufts.edu/cgi-bin/vor?type=phrase&alts=0&group=typecat&lookup=Apollonius&collection=Perseus:collection:Greco-Roman"><FONT
color=#000000>Apollonius</FONT></A> : “he spent a very long time with the pupils
of <A
href="http://www.perseus.tufts.edu/cgi-bin/vor?type=phrase&alts=0&group=typecat&lookup=Euclid&collection=Perseus:collection:Greco-Roman"><FONT
color=#000000>Euclid</FONT></A> at <A
href="http://www.perseus.tufts.edu/cgi-bin/vor?type=phrase&alts=0&group=typecat&lookup=Alexandria&collection=Perseus:collection:Greco-Roman"><FONT
color=#000000>Alexandria</FONT></A>, and it was thus that he acquired such a
scientific habit of thought.” </SPAN></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=312493714-23052008><SPAN
class=312493714-23052008><FONT face=Arial
size=2></FONT></SPAN></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2>I hope to learn how to build useful
educational applications, but I clearly need to do
my homework. My goal is to acquire an educational habit of
thought by <SPAN class=312493714-23052008><FONT face=Arial color=#0000ff
size=2>spending many small slices of virtual time with
the pupils who have the most experience (e.g.
you).</FONT></SPAN></FONT></SPAN></FONT></SPAN></FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2><SPAN
class=312493714-23052008></SPAN></FONT></SPAN></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2>When I comment without personally going through
the educational process, I try to include my perspective so you know how to
value (or not) my input. </FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN><SPAN class=312493714-23052008><FONT
face=Arial color=#0000ff size=2></FONT></SPAN><SPAN
class=312493714-23052008><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><FONT face=Arial><FONT color=#0000ff><FONT size=2>I<SPAN
class=312493714-23052008> read your "eToys and learning" PDF. That gives me a
better perspective on the whole learning cycle and capacity of students
before they get to this subject. If I understand
correctly, having the kids build the simulation is the most
important aspect of the learning. In that case I'm not sure what kind of
input would be helpful on Yoshi's Combined Gas Law simulation.
</SPAN></FONT></FONT></FONT></DIV>
<DIV dir=ltr align=left><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=312493714-23052008></SPAN></FONT></FONT></FONT><FONT face=Arial><FONT
color=#0000ff><FONT size=2><SPAN
class=312493714-23052008></SPAN></FONT></FONT></FONT> </DIV>
<DIV dir=ltr align=left><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=312493714-23052008><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2>Anyway, input from the teachers and students will
be more useful than my comments so I'll listen for that.
</FONT></SPAN></SPAN></FONT></FONT></FONT></DIV>
<DIV dir=ltr align=left><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=312493714-23052008><SPAN
class=312493714-23052008></SPAN></SPAN></FONT></FONT></FONT><FONT
face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=312493714-23052008></SPAN></FONT></FONT></FONT> </DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff size=2>In
general, do eToys projects try to direct kids to build something which the
teacher has already defined?</FONT></SPAN></DIV>
<DIV><SPAN class=312493714-23052008></SPAN><SPAN class=312493714-23052008><FONT
face=Arial color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff size=2>The
only book on pedagogy I have read is Pedagogy of the Oppressed by Paolo
Freire. Freire taught me that the process
of finding meaningful themes is the key to getting students
engaged in education. In that sense the kids and teachers together would
choose the Ideal Gas Law as a relevant theme for them. Then together
they can find a simulation that helps them overcome barriers to
understanding it.</FONT></SPAN></DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=312493714-23052008>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff
size=2>Once the kids-teachers choose a theme, the challenge may
be to to ensure that the right "objects" are available for them
to work with. Then Yoshi's simulation is one example of how they might
assemble the available objects. The work for outside programmers is
only to build the right kind of pre-made pieces, a point also raised
by Tony. Let me know if that is a useful area of inquiry or perhaps we
assume the kids already have all the objects they need and there is
nothing required from outside programmers.</FONT></SPAN></DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff
size=2></FONT></SPAN><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN><SPAN class=312493714-23052008><FONT
face=Arial color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=312493714-23052008><SPAN class=312493714-23052008><FONT
face=Arial color=#0000ff size=2>I hope that's not too far off track. If so
I apologize for the churn. I'll read, test and code more
before commenting in the future. Any suggestions for further links or
areas of study appreciated.</FONT></SPAN></SPAN></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT
size=2></FONT></FONT></FONT> </DIV>
<DIV><FONT><FONT><FONT face=Arial color=#0000ff size=2><SPAN
class=312493714-23052008>On a practical
note,</SPAN></FONT></FONT></FONT></SPAN><FONT size=2><SPAN
class=312493714-23052008><FONT face=Arial color=#0000ff> I couldn't get
to the project from your </FONT><FONT face=Arial><FONT
color=#0000ff>etoys.image in IE 6.0 or Firefox 2.0 on windows.
</FONT></FONT><FONT face=Arial color=#0000ff>I see the "gallery of objects
cloud" and can run "justpaintedcar" but can't scroll to the "bottom row".
Probably because I am using windows and that etoys.image appears to be for
XO/Sugar. Let me know if there is a different etoys.image file that I
should be opening in Windows. </FONT></SPAN><SPAN class=312493714-23052008><FONT
face=Arial color=#0000ff>I tried IE 6.0 or Firefox 2.0 in all
tests.</FONT></SPAN></FONT></DIV></DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff size=2>Just
FYI as I got it running on my XO build 656. Its very slow and doesn't quite give
me the bubbling sensation I got with windows/gamemaker. I tried setting it to
two or two hundred particles and that pushed the "lid" off the top! I wonder if
that's how an Ideal Gas would behave or if its a bug. I need to think about
the law some more to decide... I got the lid back on by toggling through
the topEdgeMode options. </FONT></SPAN></DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff
size=2></FONT></SPAN><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff size=2>I
need more time to get beyond adjusting the existing variables
but its seems I found an off ramp from The Royal Road
:-)</FONT></SPAN></DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff size=2>Have a
great weekend.</FONT></SPAN></DIV>
<DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2>T<SPAN
class=312493714-23052008>hanks,</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=312493714-23052008></SPAN><SPAN class=312493714-23052008><FONT
color=#000000></FONT> </DIV></SPAN></FONT></FONT></FONT>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff size=2>Greg
S</FONT></SPAN></DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff size=2>PS In
high school, Appolonius' conic sections excited me much
more than algebra. Like Euclid, its a
geometric and continues conception with no numbers. I
wonder what programming language would help teach that way of
thinking...</FONT></SPAN></DIV>
<DIV><SPAN class=312493714-23052008><FONT face=Arial color=#0000ff size=2><FONT
face=Arial color=#0000ff size=2><SPAN
class=312493714-23052008></SPAN></FONT></FONT></SPAN><SPAN
class=312493714-23052008><FONT face=Arial color=#0000ff
size=2></FONT></SPAN><SPAN class=312493714-23052008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
<HR tabIndex=-1>
<FONT face=Tahoma size=2><B>From:</B> Alan Kay [mailto:alan.nemo@yahoo.com]
<BR><B>Sent:</B> Friday, May 23, 2008 10:03 A<BR><B>To:</B> Greg Smith
(gregmsmi); its.an.education.project@tema.lo-res.org<BR><B>Subject:</B> Re:
[IAEP] An example on statistical<BR></FONT><BR></DIV>
<DIV></DIV>
<DIV style="FONT-SIZE: 12pt; FONT-FAMILY: times new roman,new york,times,serif">
<DIV
style="FONT-SIZE: 12pt; FONT-FAMILY: times new roman,new york,times,serif">Hi
Greg --<BR><BR>It is reported that when the Pharaoh got impatient during his
math lesson, Euclid said to him "Sire, there is no royal road to
geometry".<BR><BR>We attempt to make roads that have as few gratuitous
difficulties as possible, but the real and important difficulties remain (it is
the surmounting of the real difficulties that has caused the big changes in how
human beings are able to think and act). The important areas include learning to
read and write fluently, "think and do" real mathematics and real
science.<BR><BR>Programming per se doesn't do it, but Seymour's insight was that
<SPAN style="FONT-STYLE: italic">programming done thoughtfully in certain ways
could act as a new kind of mathematics</SPAN> that would greatly aid
understanding.<BR><BR>And mathematics per se doesn't do it, because though it
can be used as the language of science, like most languages of power, too much
can be said and claimed. Science is the outlook that helps math and then
programming behave well enough to be powerful and useful.<BR><BR>Long before we
get to Yoshiki's particles and a piston supported by "gas" particles, the 5th
grade children learn about velocity and acceleration, first mathematically using
the computer, and then by looking at movement in the real world. This culminates
in their dropping objects from the roof of their school, taking videos of the
actions, and using what they've learned to figure out what kind of motion is
going on, derive the 2nd order discrete DEs (as programs that are very much like
the ones they used when playing around with motion on the computer earlier),
making a simulated ball that is moved by these programs, and then matching up
the simulation they've made with the videos they took to see how well their
model works with the real world actions.<BR><BR>This is described in <A
href="http://www.vpri.org/pdf/etoys_n_learning.pdf" target=_blank
rel=nofollow>http://www.vpri.org/pdf/etoys_n_learning.pdf</A> and I suggest that
you read it and other writings that explain some of this.<BR><BR>An important
point is that the experiment described above -- which is sometimes called
"Galilean Gravity" -- is a real problem for college students (surveys over the
last 30 years have shown that only 30% of American college students are able to
understand this after taking the course as taught in most colleges -- and they
are given the formulas, they do not have to derive them). In contrast, about 90%
of the 11 year old children who use this different approach are able to not just
understand the models, they actually derive the equations of motion and <SPAN
style="FONT-STYLE: italic">make the models</SPAN>.<BR><BR>This illustrates many
important points about science, math, learning, pedagogy and curriculum
design.<BR><BR>To be too brief: real math can be done with the aid of a
computer, but real science has to be done in the actual world. The math is the
"mapping language" for relating what is actually going on, to what we can
observe and deduce, to what our poor brains can understand. <SPAN
style="FONT-STYLE: italic">Making </SPAN>simulations is a way to do <SPAN
style="FONT-STYLE: italic">active mathematics</SPAN> and can be very useful. For
instance, as Einstein occasionally would point out, it helps to do thought
experiments using math before looking at the real world because it can greatly
help focus on what needs to be observed closely. So the playing around by
simulating cars and particle systems can help thinking about what to look for in
the real world. But it isn't science. But giving children simulations to "change
variables with" in our experience seems to be both anti science and anti math in
many important respects. However, children <SPAN
style="FONT-STYLE: italic">making </SPAN>simulations, both before and after
observations, seems to really help in many ways.<BR><BR>An important side note
about teaching children real science... I take pains in public talks to try to
help the audience understand what real science is all about (it's not what most
of them think). Then I try to show them the delicate balance between children's
science as "real science" and "not quite like adult science". It's critical that
children's science be real science (the above is an example), but virtually all
of it winds up being done at a somewhat different level than adult science. Part
of this is because the kinds of mathematics that can be used is more limited in
range and depth, even though (as above) this way of looking at calculus is
perfectly valid and very within the range of the ways children can
think.<BR><BR>Another side note is that most adults are very impatient about
lots of things. So, where we would never show a child a finished project with
"gas" particles bouncing around -- we want to help them think through these and
make them by themselves -- adults want to cut to the results and rarely are
patient enough to go through the process. So we've made quite a few sample
projects drawn from children and from our pedagogy so adults can get a little of
the gist of what gets made. It's interesting to see the extent to which adults
are willing to express opinions about things they are not inclined to learn --
including the pharaoh's impatience that it isn't easier -- and this is a problem
that Seymour, we, Mitchel, and others who have been working in this area for
many years, etc., have been dealing with for many decades.<BR><BR>Best
wishes,<BR><BR>Alan<BR><BR><BR><BR><BR><BR><BR>
<DIV style="FONT-SIZE: 12pt; FONT-FAMILY: times new
roman,new york,times,serif">----- Original Message ----<BR>From: Greg Smith
(gregmsmi) <gregmsmi@cisco.com><BR>To:
its.an.education.project@tema.lo-res.org<BR>Sent: Friday, May 23, 2008 6:12:27
AM<BR>Subject: Re: [IAEP] An example on statistical<BR><BR>Hi
Yoshi,<BR><BR>Sorry, I didn't realize that your eToys version of this was
already<BR>available. I thought you were proposing a possible idea for a
future<BR>educational application. That was the perspective of my comments and
I<BR>didn't mean to say anything disparaging.<BR><BR>I'll open eToys and take a
look at it as soon as I have a chance, but it<BR>may take week or so. If you
have a URL to it that may save me time. It<BR>looked familiar from when I
scanned the eToys sites but I thought you<BR>were suggesting something
new.<BR><BR>I'm still not completely clear on what this is teaching. Is it
teaching<BR>physics, chemistry, math, eToys, the Combined Gas Law or something
else?<BR><BR>What did the teachers say about it? Did they have any suggestions
on how<BR>the application could be improved?<BR><BR>FYI on my perspective, I
like to think I can program but I rarely do. I<BR>hope I can figure out how to
tweak variables in an eToys application but<BR>I'm impatient and very time
constrained so don't count on me for<BR>improvements that will be robust enough
for general use. My specialty is<BR>talking to users and trying to define the
software requirements that<BR>will best address their needs. Then I try to
convince a programmer to<BR>implement what we think the user wants
:-)<BR><BR>I'll put some time in to this one and try to give you a more
informed<BR>comment in the next round.<BR><BR>Thanks,<BR><BR>Greg
S<BR><BR>***************** <BR>Date: Thu, 22 May 2008 13:48:23 -0700<BR>From:
Yoshiki Ohshima <<A href="mailto:yoshiki@vpri.org"
ymailto="mailto:yoshiki@vpri.org">yoshiki@vpri.org</A>><BR>Subject: Re:
[IAEP] [Its.an.education.project] An example on<BR>
statistical dynamics on XO<BR>To: <<A
href="mailto:its.an.education.project@tema.lo-res.org"
ymailto="mailto:its.an.education.project@tema.lo-res.org">its.an.education.project@tema.lo-res.org</A>><BR>Message-ID:
<ud4nef4ko.wl%<A href="mailto:yoshiki@vpri.org"
ymailto="mailto:yoshiki@vpri.org">yoshiki@vpri.org</A>><BR>Content-Type:
text/plain; charset=US-ASCII<BR><BR> Hi, Greg,<BR><BR>> - I'm not
familiar with the formula PV = nRT. I can't say that the <BR>> sample
app taught me it either :-( Is it Pressure * Volume = a <BR>> material
constant (n) * R (?) * Temperature?<BR><BR> Yes, basically. n
represents "amount of substance", and the form is<BR>what learned as the
"Boyle-Charles's law", but probably the variation of<BR>the same idea is taught
slightly different form around the world.<BR>R is the constant also that depends
on the unit system you use. (And,<BR>it looks like "k" is commonly
used.)<BR><BR><A href="http://en.wikipedia.org/wiki/Combined_gas_law"
target=_blank>http://en.wikipedia.org/wiki/Combined_gas_law</A><BR><BR>> I
can look it up, but tried to learn<BR>> from the description and 10 minutes
with the app. If the formula is <BR>> the central point, put the variables
names and values on the screen.<BR><BR> Yes, that is a good idea.
Can you make a good one^^;?<BR><BR>> Understanding ratios is not trivial. Two
variables in a linear <BR>> relationship is about all I can hold in my head.
Seeing the numbers <BR>> change on screen may help.<BR><BR> The numbers
are all available, except volume. Pull out ceilingpos<BR>variable's
watcher from the KedamaWorld's tab to see the volume on<BR>screen.<BR>
<BR>> - In general, I suggest you start with the phenomenon and not the
<BR>> equation. Show something happening and then let the user discover the
<BR>> relevant variables and how they interact.<BR><BR> Yes. In
physics and science, that should be done off computer.<BR><BR> My example
is after people see/learn about the real phenomenon.<BR><BR>> Historically
speaking, how was<BR>> the formula originally derived? Start from there
and see if you can <BR>> update it to some modern day activity. Mentos
in a coke bottle is the<BR><BR>> latest buzz on home experimentation in my
house:<BR>> <A href="http://www.youtube.com/watch?v=hKoB0MHVBvM"
target=_blank>http://www.youtube.com/watch?v=hKoB0MHVBvM</A><BR><BR> Well,
I guess that wasn't the latest buzz^^;<BR><BR>> If you could simulate that by
changing the pressure rapidly it would <BR>> tie it to the real
world.<BR><BR> That kind of non-linear change might be hard to do in
simulation,<BR>especially in Etoys. (The explosion part in my simulation
is not real<BR>simulation.)<BR><BR>> - More options to tweak would be good.
Let the kids "pour" a substance<BR><BR>> in and examine the results. What if
the "molecules" are made of milk <BR>> or oxygen or water or neon? Have
a small library of items and then <BR>> allow the kids to create new ones.
Maybe they can try it in the <BR>> physical lab then try it on the computer.
Can they adjust the <BR>> temperature? Dials, buttons and switches make it
more fun to use.<BR><BR> Well, this is an important point, I think.
It really just depends on<BR>what you would like to simulate and teach.
Remember that computer<BR>itself is rather like mathematics than physics.
For a simulation of<BR>physics phenomenon, it is perfectly ok to do
simplifications *as long as<BR>it is honest*. And, again, what we should
avoid is to try to make<BR>students believe something without proof from real
world.<BR><BR> If you provide the "library of substance" such as "milk" on
computer,<BR>how do students know that milk's behavior reflects the real
world's<BR>milk? You can do whatever you like on computer, but imitating
the<BR>nature in false way on computer is more harmful than simple but
honest<BR>simulation.<BR><BR> Yes, I think they should do it in the
physics lab.<BR><BR>> I didn't look at the eToys implementation so maybe
adjusting the <BR>> variables is more clear there.<BR><BR> What?
(I was writing above under the assumption that you at least<BR>looked at
it.) What do you mean by not looking at the Etoys<BR>implementation?
All implementation is shown on that screen! Clicking<BR>on the shooting
star icon to start Etoys, then click on the Gallery<BR>cloud, and click on the
thumbnail and all implementation is visible to<BR>you. It was three clicks
but was I asking too much? Or, you felt that<BR>you need to look at how
the entire particle system is implemented?<BR><BR>> However, I don't want to
spend time looking for and tweaking the code.<BR><BR>> I just want to play
with the options.<BR><BR> You can certainly play with the options in Etoys
version.<BR><BR>> If I wanted to learn<BR>> how to program squeak that's
different but here I want to learn <BR>> physics or chemistry and the
programming is extra work.<BR><BR> You don't have to learn how to program
Squeak. It is Etoys.<BR><BR>> - Just brainstorming suggestions. Let me
know if any don't make sense.<BR><BR>> I suggest you get a science teacher to
comment. Also, find a kid to <BR>> play with it.<BR><BR> Do you think
we have never done that?<BR><BR>> - The bubbling cauldron of experimentation
paradigm looks like a real <BR>> winner to me! Let the kids throw stuff in
and see what happens. E.g. <BR>> add water, then lower the temperature (may
not fit as water expands <BR>> when temperature goes down!).<BR>> <BR>>
"Double, double toil and trouble;<BR>> Fire burn and cauldron bubble.
"<BR>> >From Macbeth<BR>> <BR>> HTHs. Nothing like a real
application in development to get the <BR>> creative brain thinking
:-)<BR><BR>--
Yoshiki<BR>_______________________________________________<BR>Its.an.education.project
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