[IAEP] Sugar on Android via HTML5
dwnarvaez at gmail.com
Tue Sep 10 17:37:47 EDT 2013
the full Sugar experience on Android is possible from a technological stand
point. Though it might require more development resources than we currently
have and/or it might require users to do thing they are uncomfortable with
like replacing Android, unlocking... There are a few approaches, with
Please avoid offlist!
On Tuesday, 10 September 2013, Sameer Verma wrote:
> > wrote:
>> I have also been waiting patiently (well, not really very patiently) for
>> some news about Sugar coming to Android. So far, I have heard nothing new.
>> So I guess it isn't too late to throw my educator's opinion into the mix...
>> One of the things that makes Sugar the ideal learning platform for
>> children (and youth) is the wonderful compatibility of so many of the
>> Activities ... both from Activity to Activity and from student to student.
>> This facilitates the sort of learning we are all hoping to see more of...
>> creative problem solving, project based learning and cooperative learning.
>> Without this ability to integrate parts of projects, it would just be
>> another collection of apps.
>> Thanks for "listening"
> Hi Caryl,
> Thanks for writing back. I am a bit surprised that I got more off-list
> responses than on-list ones. I did not want to muddy the picture by
> injecting my own viewpoint, but now that I've heard from others (on and off
> list) it is clear that the split is driven by the role they play in the
> Most technologists have come up with reasons why they don't think a
> complete Sugar experience would work on Android. Therefore, activities must
> run like any other app on Android. On the other hand, as Caryl said,
> "Without this ability to integrate...it would just be a collection of
> Somewhat knowing the limitations of what can be done with Sugar stuff on
> Android, but disregarding that for a minute, I would say that Sugar as a
> *platform* is an experience. It has a UI. It has a UX. Everything from the
> Zoom interface to the activities to the Journal is Sugar. We have taken the
> original "Sugar on the OLPC XO" experience and replicated that to the
> classmate PC, SoaS, and other spins and distros, but in none of these cases
> did we break the holistic Sugar experience. Now, along comes a popular OS,
> and because the tech parts don't fit, we are advocating breaking up the
> pieces and taking whatever flies. Memorize will become one of the few
> hundred thousand apps on Android.
> I disagree.
> It's like saying we'll do the cat sprite from Scratch, but nothing else.
> It's like saying we'll do the birds and pigs from Angry Birds, but not the
> slingshot. Sugar, without all its pieces isn't worth the trouble. How it
> will get done (if it will get done) is another story, and I wish we would
> hear more about it onlist.
>> Date: Thu, 5 Sep 2013 13:14:59 -0700
>> 'cvml', 'devel at lists.laptop.org');>
>> Subject: [IAEP] Sugar on Android via HTML5
>> So, I've been mulling this for some time now. At work we are looking into
>> using FireFoxOS as a platform for HTML5 apps in some of our courses. It's
>> exciting that there is some momentum on the HTML5 activities in Sugar.
>> What I'm unsure about is the implementation. Outside of the classic Sugar
>> shell and activities (say, on a XO), are we envisioning the whole Sugar
>> experience on Android, UI and all, or are we looking to have Sugar
>> activities running on Android (with appropriate mods) but as yet another
>> Has there been any conversation on this that I missed?
>> Sameer Verma, Ph.D.
>> Professor, Information Systems
>> San Francisco State University
>> _______________________________________________ IAEP -- It's An Education
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