[IAEP] Gamification in Sugar Network

Laura Vargas laura at somosazucar.org
Thu May 31 16:31:13 EDT 2012


2012/5/30 STEPHEN JACOBS <itprofjacobs at gmail.com>

> 1. As regards tech, I'd suggest Open Badges as a good way to go here.
>  Being implemented for the Fedora team by folks local to RIT, so we could
> probably help there.
> 2.  As regards Gamification, especially for education, there's a lot more
> there than just issuing points and badges.  It requires a deep dive into
> intrinsic/extrinsic motivation, goals for what Sugar Labs wants out of it,
> a look at the cultural impacts within the varied locals in which its being
> implemented yadda yadda yadda.  Bad ramification boomerangs back and leaves
> you worse off than you were before.
>

An alternative paradigm is that of evolutionary game theory: People are
ascribed a certain “type” that defines their behavior, which they proceed to
change by imitating their more successful neighbors. This approach results
in an adaptation dynamic that mimics that of natural selection.

In order to achieve interactions (main metric) it is of vital important to
clearly define the main goal / problem to solve (as Stephen notes, the
motivation) of the "game" presented to the players.

Once main (common or individual) goal is defined, "gammification" (the
incorporation of specific mechanisms, ie reputation) should become an
iterative process (measuring impact over main metric) aiming to influence
players behavior to achieve such goal.

As a multi-agent system (MAS) composed of multiple interacting intelligent
agents (players) within an environment (Sugar and Sugar Activities), the
point of naming first client "improve the system" was precisely to clearly
state there is a main common goal for players to achieve.



> On May 30, 2012, at 11:47 AM, Walter Bender wrote:
>
> > On Wed, May 30, 2012 at 11:30 AM, David Van Assche <dvanassche at gmail.com>
> wrote:
> >> Sure thing, we spoke about this at length and I think there were even
> >> screenshots made regarding gamifying sugar. I know we spoke about it
> with
> >> quite some enthusiasm during the Paris Sugar Convention, and then after
> that
> >> on the mailing lists. I think we might even have written something
> online
> >> about it. I, for one, think it would be almost an essential next step
> in the
> >> Sugar UI. But it would require getting all activity creators on board,
> as it
> >> probably can´t be done just on a centralised level.
> >>
> >> kind regards
> >>
> >> On Wed, May 30, 2012 at 11:40 AM, Aleksey Lim <alsroot at sugarlabs.org>
> wrote:
> >>>
> >>> Hi all!
> >>>
> >>> It seems that the initial idea to have some gaming components in Sugar
> >>> Network (pretty initial like "Players" instead of "Users" or Roles, and
> >>> absent in current implementation) is a kind of global trend :)
> >>>
> >>>    http://en.wikipedia.org/wiki/Gamification#cite_note-60
> >>>
> >>> In any case, if Gamification is good for CRM
> >>> (http://zurmo.org/blog/gamification) it should be even more natural
> for
> >>> systems like Sugar Network, i.e., that are oriented to students and
> >>> collaborative work on content.
> >>>
> >>> --
> >>> Aleksey
> >>> _______________________________________________
> >>> IAEP -- It's An Education Project (not a laptop project!)
> >>> IAEP at lists.sugarlabs.org
> >>> http://lists.sugarlabs.org/listinfo/iaep
> >>
> >>
> >
> > As I recall, the design team never settled its differences in terms of
> > how this would work, but we could readily build the back end for
> > accumulating badges/milestones/... in a standard way and those
> > activity developers who chose to use these mechanism can do so. In the
> > meantime, it was proposed to have a badges activity.
> >
> > (I will try to dig up the conversation threads and feature pages so we
> > don't have to repeat the same conversations.)
> >
> > regards.
> >
> > -walter
> >
> > --
> > Walter Bender
> > Sugar Labs
> > http://www.sugarlabs.org
> > _______________________________________________
> > IAEP -- It's An Education Project (not a laptop project!)
> > IAEP at lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/iaep
>
>


-- 
Laura V.
I&D SomosAZUCAR.Org

@Lima 9898-1111-7
Skype acaire
IRC kaametza
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