[IAEP] MOVED TO WEDNESDAY Join Drew Davidson for an open interview on game design and participatory writing&publishing 11am ET
droujkova at gmail.com
Tue Aug 2 18:44:44 EDT 2011
Due to a calendar mix-up, Drew will meet us on Wednesday at 11am ET.
Make math your own, to make your own math
On Mon, Aug 1, 2011 at 6:31 PM, Maria Droujkova <droujkova at gmail.com> wrote:
ETC Press Join Drew Davidson to discuss the participatory future of content
creation, and game design titles including "Well Played" - three books and a
journal - from ETC Press.
All events in the Math 2.0 weekly series:
*How to join*
- Follow this link at the time of the event: *
- *RESCHEDULED Wednesday, August 3rd 2011 we will meet in the
LearnCentral online room at 8am Pacific, 11am Eastern time. WorldClock
for your time zone:
- Click "OK" and "Accept" several times as your browser installs the
software. When you see Elluminate Session Log-In, enter your name and click
the "Login" button
- If this is your first time, come a few minutes earlier to check out the
technology. The room opens half an hour before the event.
The recording will be at http://mathfuture.wikispaces.com/ETCPress
About ETC Press ETC Press <http://www.etc.cmu.edu/etcpress/>is a publishing
imprint with a twist. We publish books, but we’re also interested in the
participatory future of content creation across multiple media. ETC Press
publications focus on issues revolving around entertainment technologies as
they are applied across a variety of fields. All ETC Press publications are
released under Creative Commons licenses. Inviting readers to contribute to
and create versions of each publication, ETC Press fosters a community of
collaborative authorship and dialogue across media. ETC Press represents an
experiment and an evolution in publishing, bridging virtual and physical
media to redefine the future of publication.
ETC Press is excited to announce the release of “Well Played 3.0: Video
Games, Value and Meaning” by Drew Davidson et al.
Following on Well Played 1.0 and 2.0, this book is full of in-depth close
readings of video games that parse out the various meanings to be found in
the experience of playing a game. Contributors analyze sequences in a game
in detail in order to illustrate and interpret how the various components of
a game can come together to create fulfilling a playing experience unique to
this medium. Contributors again look at video games, some that were covered
in Well Played 1.0 and 2.0 as well as new ones, in order to provide a
variety of perspectives on more great games.
The Well Played Journal is a forum for in-depth close readings of video
games that parse out the various meanings to be found in the experience of
playing a game. It is a reviewed journal open to submissions that will be
released on a regular basis with high-quality essays. Contributors are
encouraged to analyze sequences in a game in detail in order to illustrate
and interpret how the various components of a game can come together to
create a fulfilling playing experience unique to this medium. Through
contributors, the journal will provide a variety of perspectives on the
value of games.
Event Host *[image: DrewDavidson.jpg]Drew Davidson* writes:
I'm a professor, producer and player of interactive media. Primarily, I am
interested in stories across texts, comics, games and other media as well as
conceptual interactive design, integrated narrative and interwoven media,
collaborative design and development, applied media and game logics. My
interdisciplinary theoretical interests focus on the performance of
narratives between multiple media. I look to illustrate how we interact with
our stories. I am intrigued by the way a medium can shape the creation and
the reception of meaning and how a range of media can be utilized in order
to communicate ideas. I explore how the juxtaposition of various media can
be made into an additive methodology that allows for continual
(re)presentation and critical analysis. I would like to see more
collaborative, dialogic and interactive work between scholars that reflects
the interdependence of authors, readers, texts and other media, in
establishing value and meaning. It is important to me to discover the
possible and myriad applications of interactive media that would compliment
and enhance traditional media, in order to develop pedagogies that inspire
newly viable learning, teaching and communication.
I bring a diverse and deep educational perspective to my professional
endeavors. I am continually looking for new opportunities and challenges in
helping to design and develop integrated and engaging high tech, rich media
experiences for education and entertainment. I believe my experience,
expertise and enthusiasm makes me invaluable in doing such work. I focus on
how to integrate creative content, applied theory and media technology to
create engaging and relevant experiences for people.
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