[IAEP] First day of Etoys class in Somerville
Bert Freudenberg
bert at freudenbergs.de
Tue Apr 5 10:12:05 EDT 2011
Well, the Right Thing according to the Squeak philosophy would of course be implementing your backup in Squeak. E.g., when Etoys was tested in schools a couple years ago, it was set up to store projects on a server with one directory per child.
OTOH the Right Thing is not always the Easiest or Simplest, so I can see why you would want to use an existing backup program. It's a trade-off :)
- Bert -
On 05.04.2011, at 15:42, Derek Redfern wrote:
> Thanks for the feedback.
>
> The other reason we're using Java is so that we can automatically start a backup program whenever eToys is running (autorun is no longer supported on USB devices). If anyone has any ideas on how to accomplish this without the use of Java, that would be great.
>
> Derek
>
> On Apr 5, 2011, at 9:01, Bert Freudenberg <bert at freudenbergs.de> wrote:
>
>> If there was a single way to launch an application that worked flawlessly on all platforms, we certainly would have used it for Etoys-To-Go. Unfortunately, there isn't - and Java is not a solution either, as you discovered, contrary to all marketing.
>>
>> IMHO it's best to just tell the kids which icon to double-click on their machine. They'll do fine ;)
>>
>> That said, it's great to hear you're teaching Etoys :)
>>
>> - Bert -
>>
>> On 05.04.2011, at 05:54, Derek Redfern wrote:
>>
>>> My apologies - I replied to this, but was not signed on to all the lists so I think my message got rejected.
>>>
>>> It's part of a custom system we have set up for ease of use. We want people to be able to just execute a single file for any system, so we wrote a jar file to detect the OS and start the proper Etoys executable accordingly.
>>>
>>> For clarification - I'm working with Caroline on the Somerville project.
>>>
>>> Thanks!
>>>
>>> Derek
>>>
>>> On Mon, Apr 4, 2011 at 23:45, Caryl Bigenho <cbigenho at hotmail.com> wrote:
>>> Hi...
>>>
>>> I have tested Etoys to go, downloaded from the Squeakland site and found it works fine on PC (Windows) and Mac... even the older Power PC Macs. Nothing special installed. Just plug in the stick and open it. Projects totally transferrable between machines. It is a great resource.
>>>
>>> Caryl
>>>
>>> Date: Mon, 4 Apr 2011 22:53:36 -0400
>>> From: sthomas1 at gosargon.com
>>> To: caroline at solutiongrove.com
>>> CC: redfern.derek at gmail.com; iaep at lists.sugarlabs.org; squeakland at squeakland.org; one2one2go---somerville-ma at googlegroups.com
>>> Subject: Re: [IAEP] First day of Etoys class in Somerville
>>>
>>>
>>> Caroline,
>>>
>>> You also mentioned that:
>>> Etoys on a stick only works when java is installed on the computer. Several of the computers did not have java and no one knows the admin password to install it.
>>>
>>> This seems really strange, are you running Etoys inside a browser?
>>>
>>> Stephen
>>>
>>> On Mon, Apr 4, 2011 at 10:49 PM, Steve Thomas <sthomas1 at gosargon.com> wrote:
>>> On Mon, Apr 4, 2011 at 10:22 PM, Steve Thomas <sthomas1 at gosargon.com> wrote:
>>> Caroline,
>>>
>>> Your students asked:
>>> Etoys questions include:
>>> How do we make a mouth that moves?
>>> When you first open Etoys click on the "Gallery of Projects" then in the second row, first item from the left is a "Bouncing Ball Animation" basically it behaves like flip animation (where you draw the different positions on the edge of each piece of paper and flip through the pages to animate). Have the kids make different drawings of the mouth and place each one in a Holder. Then open the Holder's viewer go to the collections category and you can iterate through the items in the Holder and set the Mouth graphic to the "Holder's player at cursor graphic" To get the "Holder's player at cursor graphic" tile you need to click on the
>>>
>>>
>>>
>>>
>>>
>>> Sorry, I didn't finish the previous sentence (plus there is a simpler method, from the Mouth's viewer, in the graphics category is a scripting tile "mouth | looks like | dot" drag that onto the world to create script, the from the Holder's viewer category "collections" drag the "Holder's | player at cursor" tile on top of the "dot" in the "mouth | looks like | dot" scripting tile. The scripting tile will then look like "mouth | looks like | Holder's player at cursor". I have been playing with Etoys for a long time and this is the first time I noticed this method of setting a player's costume. Learn something new everyday ;)
>>>
>>> Stephen
>>> Etoys Minutes and more info at http://mrstevesscience.blogspot.com/
>>>
>>>
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>>
>>
>>
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