[IAEP] First day of Etoys class in Somerville
redfern.derek at gmail.com
Mon Apr 4 23:54:07 EDT 2011
My apologies - I replied to this, but was not signed on to all the lists so
I think my message got rejected.
It's part of a custom system we have set up for ease of use. We want people
to be able to just execute a single file for any system, so we wrote a jar
file to detect the OS and start the proper Etoys executable accordingly.
For clarification - I'm working with Caroline on the Somerville project.
On Mon, Apr 4, 2011 at 23:45, Caryl Bigenho <cbigenho at hotmail.com> wrote:
> I have tested Etoys to go, downloaded from the Squeakland site and found it
> works fine on PC (Windows) and Mac... even the older Power PC Macs. Nothing
> special installed. Just plug in the stick and open it. Projects totally
> transferrable between machines. It is a great resource.
> Date: Mon, 4 Apr 2011 22:53:36 -0400
> From: sthomas1 at gosargon.com
> To: caroline at solutiongrove.com
> CC: redfern.derek at gmail.com; iaep at lists.sugarlabs.org;
> squeakland at squeakland.org; one2one2go---somerville-ma at googlegroups.com
> Subject: Re: [IAEP] First day of Etoys class in Somerville
> You also mentioned that:
> Etoys on a stick only works when java is installed on the computer.
> Several of the computers did not have java and no one knows the admin
> password to install it.
> This seems really strange, are you running Etoys inside a browser?
> On Mon, Apr 4, 2011 at 10:49 PM, Steve Thomas <sthomas1 at gosargon.com>wrote:
> On Mon, Apr 4, 2011 at 10:22 PM, Steve Thomas <sthomas1 at gosargon.com>
> Your students asked:
> Etoys questions include:
> 1. How do we make a mouth that moves?
> When you first open Etoys click on the "Gallery of Projects" then in the
> second row, first item from the left is a "Bouncing Ball Animation"
> basically it behaves like flip animation (where you draw the different
> positions on the edge of each piece of paper and flip through the pages to
> animate). Have the kids make different drawings of the mouth and place each
> one in a Holder. Then open the Holder's viewer go to the collections
> category and you can iterate through the items in the Holder and set the
> Mouth graphic to the "Holder's player at cursor graphic" To get the
> "Holder's player at cursor graphic" tile you need to click on the
> Sorry, I didn't finish the previous sentence (plus there is a simpler
> method, from the Mouth's viewer, in the graphics category is a scripting
> tile "mouth | looks like | dot" drag that onto the world to create script,
> the from the Holder's viewer category "collections" drag the "Holder's |
> player at cursor" tile on top of the "dot" in the "mouth | looks like | dot"
> scripting tile. The scripting tile will then look like "mouth | looks like
> | Holder's player at cursor". I have been playing with Etoys for a long
> time and this is the first time I noticed this method of setting a player's
> costume. Learn something new everyday ;)
> Etoys Minutes and more info at http://mrstevesscience.blogspot.com/
> _______________________________________________ IAEP -- It's An Education
> Project (not a laptop project!) IAEP at lists.sugarlabs.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the IAEP