[IAEP] Etoys, is it difficult or easy?
Alan Kay
alan.nemo at yahoo.com
Mon Sep 27 13:48:21 EDT 2010
Hi Walter,
Yes, we experimented with this in the early days of the XO (using Alpha blending
to put two virtual screens over each other). It worked pretty well (done by
Scott Wallace) but the XO in those days was not so great at graphics. Maybe just
having a mode is good enough (didn't seem so at the time).
Cheers,
Alan
________________________________
From: Walter Bender <walter.bender at gmail.com>
To: Alan Kay <alan.nemo at yahoo.com>
Cc: Caroline Meeks <caroline at solutiongrove.com>; Edward Cherlin
<echerlin at gmail.com>; Cherry Withers <cwithers at ekindling.org>; Gerald Ardito
<gerald.ardito at gmail.com>; danielgastelu at yahoo.com.ar; Tim McNamara
<paperless at timmcnamara.co.nz>; Steve Thomas <stevesargon at gmail.com>; iaep
<iaep at lists.sugarlabs.org>
Sent: Mon, September 27, 2010 10:38:20 AM
Subject: Re: [IAEP] Etoys, is it difficult or easy?
On Mon, Sep 27, 2010 at 1:28 PM, Alan Kay <alan.nemo at yahoo.com> wrote:
> Hi Caroline,
>
> I think this is a good observation. And it's interesting because Etoys and
> Scratch were both done on top of Squeak, and by some of the same people.
> Originally Etoys was aimed at 5th graders and Scratch at high schoolers who
> dropped into afternoon computer clubs. There is a lot of overlap, and some
> important differences.
>
> The original Etoy interface was set up more like the current Scratch one
> (using lots of the screen to show tools and having a small construction
> area). This changed when we started working in schools with teachers and
> materials (this allowed a less immediately visible UI to be used and the
> entire screen to be used for construction). We stayed with this because of
> the small size of the XO's screen. But I don't think there's any question
> that the current Scratch interface is much much better for new users "off
> the street" if you have a large enough screen or can use iPad like scaling.
>
> And I think despite the small size of the XO, that we should have gone back
> to a much more visible interface for it and for general use as gotten from
> the web etc.
The TurtleArt approach is similar to Etoys, except you can show/hide
all of the construction work as an overlay over the workspace with
just one mouse click or keyboard shortcut. Might be a compromise worth
exploring further.
regards.
-walter
>
> There is much to be learned from both systems.
>
> Cheers,
>
> Alan
>
>
> ________________________________
> From: Caroline Meeks <caroline at solutiongrove.com>
> To: Edward Cherlin <echerlin at gmail.com>
> Cc: Cherry Withers <cwithers at ekindling.org>; Tim McNamara
> <paperless at timmcnamara.co.nz>; danielgastelu at yahoo.com.ar; Gerald Ardito
> <gerald.ardito at gmail.com>; Steve Thomas <stevesargon at gmail.com>; iaep
> <iaep at lists.sugarlabs.org>
> Sent: Mon, September 27, 2010 9:21:16 AM
> Subject: Re: [IAEP] Etoys, is it difficult or easy?
>
> Gerald did some interesting work last year introducing both Scratch and
> eToys to 5th and 8th graders.
> Gerald please correct me if I am misremembering.
> I think the results were the 8th graders took to Scratch more and the 5th
> graders took to eToys more.
> Our hypothesis is that the first thing you do with eToys in draw and that is
> very accessible to 5th graders. They can engage with the system before they
> have to start understanding programming.
> On the other hand 8th graders were directly ready to engage with programming
> and had a easier/faster time picking that up with Scratch.
> This is very much a hypothesis, not proven and not based on much data but it
> would be interesting to explore further.
>
> On Sun, Sep 26, 2010 at 12:22 AM, Edward Cherlin <echerlin at gmail.com> wrote:
>>
>> OK, I'll send it to you separately. Anybody else is still welcome to join
>> in.
>>
>> On Sat, Sep 25, 2010 at 20:47, Steve Thomas <stevesargon at gmail.com> wrote:
>> > Edward,
>> > Thanks, please send me the outline and what you think needs to be more
>> > "easily discoverable" and I will work on it.
>> > Stephen
>> >
>> > On Sat, Sep 25, 2010 at 6:06 PM, Edward Cherlin <echerlin at gmail.com>
>> > wrote:
>> >>
>> >> It is true that you can do all of these things in EToys, if you know
>> >> where to start. It is also true that the start screen of EToys could
>> >> be improved by providing a path to each of them, and to other
>> >> education modules, and Etoys could be improved with a few more
>> >> introductory modules.
>> >>
>> >> Since children and untrained teachers cannot be expected to discover
>> >> these paths, and paths in other Activities, on their own, I am in the
>> >> middle of writing a guide to Discovery on the XO. The starting point
>> >> is my Wiki page,
>> >>
>> >> http://wiki.sugarlabs.org/go/The_Undiscoverable
>> >>
>> >> http://wiki.sugarlabs.org/go/Sugar_on_a_Stick
>> >> The undiscoverable is an unofficial FAQ for tips, tricks, and
>> >> solutions to common problems that may otherwise be tricky to find.
>> >> These are being considered for inclusion in the official SoaS
>> >> documentation.
>> >>
>> >> The Etoys section needs vast expansion. I have an outline in mind,
>> >> which I can share with anybody who would like to work on it.
>> >>
>> >> On Fri, Sep 24, 2010 at 15:59, Tim McNamara
>> >> <paperless at timmcnamara.co.nz>
>> >> wrote:
>> >> > The analogy doesn't quite fit, as it's possible to do complex things
>> >> > in
>> >> > all
>> >> > of those tools and it's easy to do simple things in EToys. Each
>> >> > Activity
>> >> > can
>> >> > be used in this learning model, e.g. training wheels to motorbike.
>> >> >
>> >> > Tim
>> >> >
>> >> > On 25 September 2010 05:48, Cherry Withers <cwithers at ekindling.org>
>> >> > wrote:
>> >> >>
>> >> >> And Scratch? ... don't remember where I read it, but it sounded
>> >> >> logical
>> >> >> to me.
>> >> >> Use progressively difficult tools for progressively difficult tasks.
>> >> >> To confirm this statement, I add the phrase: "Visible learning,
>> >> >> invisible
>> >> >> technology".
>> >> >> Children would first learn TurtleArt.
>> >> >> When they outgrow it switch to Scratch.
>> >> >> When all its possibilities are exhausted, continue with eToys.
>> >> >
>> >> > _______________________________________________
>> >> > IAEP -- It's An Education Project (not a laptop project!)
>> >> > IAEP at lists.sugarlabs.org
>> >> > http://lists.sugarlabs.org/listinfo/iaep
>> >> >
>> >>
>> >>
>> >>
>> >> --
>> >> Edward Mokurai (默雷/धर्ममेघशब्दगर्ज/دھرممیگھشبدگر ج) Cherlin
>> >> Silent Thunder is my name, and Children are my nation.
>> >> The Cosmos is my dwelling place, the Truth my destination.
>> >> http://www.earthtreasury.org/
>> >> _______________________________________________
>> >> IAEP -- It's An Education Project (not a laptop project!)
>> >> IAEP at lists.sugarlabs.org
>> >> http://lists.sugarlabs.org/listinfo/iaep
>> >
>>
>>
>>
>> --
>> Edward Mokurai (默雷/धर्ममेघशब्दगर्ज/دھرممیگھشبدگر ج) Cherlin
>> Silent Thunder is my name, and Children are my nation.
>> The Cosmos is my dwelling place, the Truth my destination.
>> http://www.earthtreasury.org/
>> _______________________________________________
>> IAEP -- It's An Education Project (not a laptop project!)
>> IAEP at lists.sugarlabs.org
>> http://lists.sugarlabs.org/listinfo/iaep
>
>
> --
> Caroline Meeks
> Solution Grove
> Caroline at SolutionGrove.com
>
> 617-500-3488 - Office
> 505-213-3268 - Fax
>
>
> _______________________________________________
> IAEP -- It's An Education Project (not a laptop project!)
> IAEP at lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/iaep
>
--
Walter Bender
Sugar Labs
http://www.sugarlabs.org
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