[IAEP] Games for Learning: Research and Design Innovation Day -May 24-27th
cwithers at ekindling.org
Wed May 19 17:57:19 EDT 2010
I apologize if this was posted already. Complete schedule and list of
speakers (including Alan Kay, Aneesh Chopra, Sandra Day O'Connor, etc):
> New York University's Courant Institute of Mathematical Sciences will host
> "Games for Learning: Research and Design Innovation" on Thursday, May 27, 9
> a.m.-6 p.m. View event schedule and location<http://www.gamesforchange.org/f-program-2010#nyu>
> The event is organized by the Games for Learning Institute (G4LI)<http://research.microsoft.com/en-us/collaboration/institutes/gamesinstitute.aspx>,
> a joint research endeavor of Microsoft Research and a consortium of
> universities. G4LI studies the educational use of digital games and
> investigates their socio-cultural, cognitive, and emotional impact. The
> Cooney Center is supporting the development of this event and our Executive
> Director, Michael H. Levine<http://www.joanganzcooneycenter.org/about/our-people/lmichael.html>,
> will be delivering the closing keynote.
> Sessions include "When Can Computer Games Be Useful for Instruction?", "How
> to Take Advantage of the Medium to Support Active Learning," and "Action
> Video Game Playing as a Learning Tool," among other presentations. G4LI is
> developing design patterns for effective educational games that industry
> partners can draw on to assure high quality when designing their own games
> for learning. Its current focus is on games that teach science, technology,
> engineering, and mathematics (STEM) to middle-school students.
> The event is part of the 7th Annual Games for Change Festival<http://www.gamesforchange.org/fest2010>(May 24-27) located at Parsons The New School for Design. To register and
> for a complete schedule of all festival sessions and speakers, including
> White House Chief Technology Officer Aneesh Chopra, visit the festival
> site <http://www.gamesforchange.org/fest2010>.
> The Annual Games for Change Festival brings together the world's leading
> foundations, NGOs, game-makers, academics, and journalists to explore how
> best to harness the powerful medium of computer and video games to help
> address the most critical issues of our day, from poverty and climate change
> to global conflicts and human rights.
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