[IAEP] [Sugar-devel] How to Make Activity Designers Happy , Parts I and II

Walter Bender walter.bender at gmail.com
Fri Jan 2 16:01:34 EST 2009


On Fri, Jan 2, 2009 at 3:52 PM, Michael Stone <michael at laptop.org> wrote:
> On Fri, Jan 02, 2009 at 12:25:13PM -0800, Bryan Berry wrote:
>>
>> On Fri, 2009-01-02 at 15:18 -0500, Walter Bender wrote:
>>
>>> (3) We need lots more Activities.
>>
>> While there is consensus on this point, there is not consensus on the
>> best way to get a lot more Activities. That is, pulling a lot more
>> developers into building learning activities that run on Sugar.
>
> I see some orthogonal proposals at work:
>  a) supply better compatibility with existing X11 apps.
>
>  b) offer genuine support for popular software platforms (e.g. flash
>     and java?) even on space-constrained hardware platforms like the
>     XO.
>
>  c) catalyze the creation and improvement of free authoring and
>     remixing environments for popular mime-types uncovered by existing
>     free offerings or the available environments are unusable on the
>     available hardware
>
> Consequently, it seems to me that the most useful political discussion
> we can have now is over how to work through the obvious conflict between
> the "libre" folks and the "usability" folks. Thoughts?

I guess I am slow. Can you spell out this "obvious" conflict in the
context of this discussion?

>
> Michael
>
> P.S. - (By all means, please continue the practical idea-by-idea
> brainstorming occuring on Tomeu's thread in parallel with this
> meta-thread!)
>

-walter

-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org


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