[IAEP] Sugar Digest 2009-08-27

Tomeu Vizoso tomeu at sugarlabs.org
Fri Aug 28 03:59:51 EDT 2009

On Fri, Aug 28, 2009 at 05:30, Caroline Meeks<solutiongrove at gmail.com> wrote:
>> 3. Bernie Innocenti and I spent a day in Barre VT with Paul Flint,
>> Kevin Cole, Nicco Eneidi, Colin Applegate, et al. to discuss the role
>> Sugar might play in various education initiatives in the region.
>> Despite too much driving in pouring rain, it was a fun, productive
>> session. (Bernie helped Colin get up to speed on packaging for Ubuntu
>> (Colin has subsequently build Sugar 0.86 for Jaunty) and did some
>> debugging of Turtle Art while engaging in discussion with some
>> teachers. One provocative question that was raised: What is the
>> advantage of a "platform" as opposed to a bunch of cool applications?
>> There are many cool applications out there and commercial (e.g.,
>> kidzui, which caters to parents who want someone else to worry about
>> what Internet content is appropriate for their children) and
>> non-commercial (e.g., Curriki, a place where teachers can pick and
>> chose applications and content that meet specific curricula demands)
>> collections. What is the advantage of the Sugar approach? We can sing
>> the praises of many aspects of the Sugar platform—the Journal, the
>> collaboration model, integrated view source, etc.—but I think it
>> ultimately comes down the way in which these features enhance the
>> ability to bring multiple learners together around a collection of
>> activities to engage in authentic investigations. This is a potential
>> that is not yet fully realized, but having spent time this summer
>> watching children move fluidly across multiple activities to, for
>> example, build a memory game, is seeing Sugar at its best.
> I agree with this but I also think equal access and consistent experience at
> home, school and after-school programs is an important advantage.  When we
> spoke with the 4th grade teachers at GPA this week they mentioned that they
> had previously used a web based program and that the kids who had access at
> home zoomed ahead and those that did not were left behind.  Both OLPC and
> Sugar on a Stick have the potential to extend access to computing outside
> school walls and hours, and thus extend learning time.

This is a very interesting observation because there's some tension
between optimizing for self-guided learning and for a classroom

If we make clear the advantages of a consistent learning experience we
can explain better the tradeoffs that we need to make to support such
different scenarios.



«Sugar Labs is anyone who participates in improving and using Sugar.
What Sugar Labs does is determined by the participants.» - David

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