[IAEP] Volunteer-driven development of educational software
Bert Freudenberg
bert at freudenbergs.de
Mon Nov 10 17:45:45 EST 2008
Cutting this important part out of another discussion ...
On 10.11.2008, at 20:49, Jecel Assumpcao Jr wrote:
> Of course, this all supposes the open source model. If someone gets
> paid
> to do a Python Etoys or a GNU Smalltalk one then I wouldn't be at all
> surprised to see a good quality implementation created from scratch in
> just a couple of months.
I have been thinking about this for quite a while - how valid is the
assumption that a volunteer community would be able to create software
that they do not intend to use themselves?
For example, Etoys development was not driven by volunteers, but by a
small research group around Alan Kay with paid developers. It is open-
source and free, but we get relatively few contributions from
volunteer developers. This is in contrast to Squeak, the underlying
system, which is supported and advanced by a thriving community of
developers. But the majority of the Squeak community is not interested
in Etoys, just in the Smalltalk development system (which they use and
improve for themselves).
I see a similar issue with Sugar - since no-one seems genuinely
interested in making it their own environment, but rather developing
it for someone else, progress pretty much is made only by the
(unfortunately few) paid developers. The few parents / teachers who
might want to contribute are not savvy enough to actually do so.
Is there an example where volunteer-driven development succeeded that
was not of the "scratch-your-own-itch" kind? If so, what can we learn
from them?
- Bert -
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