[IAEP] Its.an.education.project Digest, Vol 2, Issue 147

Edward Cherlin echerlin at gmail.com
Wed May 28 05:36:18 CEST 2008


+1

On Tue, May 27, 2008 at 7:40 PM, Bryan Berry <bryan at olenepal.org> wrote:
> +1
>
> There are enough "idea people" in education in general, perhaps even a
> surplus compared to the number of doers. Sugar labs should employ a core
> technical and education staff that makes stuff "just work" for kids and
> teachers and make spaces for volunteers to meaningfully contribute.

I have been a classroom and on-the-job teacher at several levels,
including preschool (multilingual music), middle school (English as
foreign language), industry, and graduate studies (Buddhism), and have
written training materials of various kinds. I also managed
educational software development.

> wade brainerd wrote:
>> I believe this is one way in which non-profits often falter, compared
>> with their for-profit competitors.  I have worked with non-profits who
>> have high caliber "idea" people and a regular supply of volunteer
>> labor, but no core technical staff.  When each volunteer engineer
>> burns out and leaves, their work is discarded and begun anew by the
>> next volunteer, because nobody is there to carry it forward, or
>> explain it to the next person.
>>
>> The same issue applies to companies who employ a lot of contractors.
>>
>> You need at least one senior representative of each discipline
>> required by the project, full time and on staff.  For Sugar, I think
>> this includes project management, user interface design, artwork,
>> shell interface programming, system programming, packaging (and
>> release management), documentation, infrastructure, and activity
>> development.

I'm available for documentation. I have been a hardware and API tech
writer for more than 10 years. Walter has seen my resume.

>> Also, I think that activity development must be a core part of the
>> team.  Someone needs to be responsible to develop the "killer apps"
>> that sell the platform (where would the Wii be without Wii Sports?),
>> and someone needs to be able to take over important projects when
>> volunteers leave.

We have a number of killer apps, some released, and more in
development. It is the killer collaboration features that make the
project.

>> Regards,
>>
>> Wade
>>
>
> --
> Bryan W. Berry
> Systems Engineer
> OLE Nepal, http://www.olenepal.org
>
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> Its.an.education.project at lists.sugarlabs.org
> http://lists.lo-res.org/mailman/listinfo/its.an.education.project
>



-- 
Edward Cherlin
End Poverty at a Profit by teaching children business
http://www.EarthTreasury.org/
"The best way to predict the future is to invent it."--Alan Kay


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