[Its.an.education.project] Sugar on the EEE PC
Seth Woodworth
seth at isforinsects.com
Wed May 7 21:55:46 CEST 2008
The svg's that the UI uses are scalable of course. But the format or pallet
size of the svg is very specific.
On Wed, May 7, 2008 at 12:44 PM, Eben Eliason <eben.eliason at gmail.com>
wrote:
> > > - Prefer vector graphics over bitmap graphics
> >
> > Often not, as this can be slow.
>
> Fair enough; we should certainly be sure we cache the rasterized
> images when it could have a big impact on performance. We certainly
> do this for the pulsing icons used in various locations.
>
> > Also, note that this doesn't actually work. Sugar's
> > icons have to be a specific size. With that and the
> > two-color restriction, we might as well go back to
> > using *.xbm files! It's like the 1980's all over again,
> > but incompatible. At least we get similar performance.
>
> The two color "restriction" is a core part of the network
> collaboration identity model, and is only enforced on activity icons.
> This says nothing about icons used elsewhere in activity interfaces
> and such. Also, your comment about scaling is simply inaccurate.
> SVGs are (by definition, in fact) scalable, and we use that to our
> advantage all over the UI. The requirement of the default size
> ensures that all icons are properly padded for equal visual weight,
> but has no ultimate effect upon the size the icons get rendered within
> the UI, which is handled dynamically.
>
> - Eben
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