And I'd say to make it a keyboard button push to display it. Something that won't accidentally get entered by the user; like CONTROL+SHIFT+0 or something.<div><br><br><div class="gmail_quote">On Mon, Jan 10, 2011 at 2:06 PM, Jonathan Meschino (RIT Student) <span dir="ltr"><<a href="mailto:jam2707@rit.edu">jam2707@rit.edu</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">That is definitely how it is done in the professional world and sounds good to me : ) As long as Justin is fine by it, then sure.<div>
<div><div></div><div class="h5"><br><br><div class="gmail_quote">On Mon, Jan 10, 2011 at 12:52 PM, Ankit Sharma <span dir="ltr"><<a href="mailto:ankitintokyo@yahoo.com" target="_blank">ankitintokyo@yahoo.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div style="font-family:arial,helvetica,sans-serif;font-size:10pt"><div>Hi<br><br>Thank you for your mail. I was busy here too and expected you to be busy over X-mas and New year.<br>
I will try what you suggested. <br><br>By the way, what do you think about adding logs? The purpose is two-fold.<br>1)We can save logs to some file that would be saved somewhere where the application has permissions and unliked whenever a new game is started, this way if some user has some problem and we are not able to reproduce (for some arcane reason), we can always have a look at logs.<br>
2)The other reason being, this will get newbies like me get on track faster, as it will allow taking a look at logs and deducing the code flow. <br></div><div style="font-family:arial,helvetica,sans-serif;font-size:10pt">
<br>If you worry about logs being added in release version, we can just either do
away with them completely and/or just include the critical/fatal errors in release mode.<br>If #1 is not acceptable, and logs will be used only internally, we can have the option of getting logs through command line? <br>
<br>Let me know your thoughts. I do not how good is this idea, but just had this thought for a while.<br><br>Regards<br><font color="#888888">-Ankit<br></font><div style="font-family:arial,helvetica,sans-serif;font-size:13px">
<div><font face="Tahoma" size="2"><hr size="1"><b><span style="font-weight:bold">From:</span></b> Justin Lewis <<a href="mailto:jlew.blackout@gmail.com" target="_blank">jlew.blackout@gmail.com</a>><br><b><span style="font-weight:bold">To:</span></b> Karlie Robinson <<a href="mailto:karlie_robinson@webpath.net" target="_blank">karlie_robinson@webpath.net</a>><br>
<b><span style="font-weight:bold">Cc:</span></b> Ankit Sharma <<a href="mailto:ankitintokyo@yahoo.com" target="_blank">ankitintokyo@yahoo.com</a>>; <a href="mailto:fourthgrademath@lists.sugarlabs.org" target="_blank">fourthgrademath@lists.sugarlabs.org</a><br>
<b><span style="font-weight:bold">Sent:</span></b> Mon, December 27, 2010 11:08:44 AM<br><b><span style="font-weight:bold">Subject:</span></b> Re: [math4]
Progress and questions<br></font></div><div><div></div><div><br>
Sorry for the delay, have been a but busy over here...<br><br>As for your git problems. If you are running from git, you need to<br>activate the submodule:<br><br><a href="https://fedorahosted.org/fortune_hunter/" target="_blank">https://fedorahosted.org/fortune_hunter/</a><br>
Clone the repository git<br> Cd to the directory, if you don't have fortune engine installed you<br>can pull the submodule included in the repository<br> git submodule init<br> git submodule update<br><br>The game engine is in another repo. You may also download fortune<br>
engine as a stand alone and install it.<br><a href="https://fedorahosted.org/fortune_hunter/wiki/FortuneEngine" target="_blank">https://fedorahosted.org/fortune_hunter/wiki/FortuneEngine</a><br><br><br>Justin Lewis<br><span><a href="http://jlewopensource.com" target="_blank">http://jlewopensource.com</a></span><br>
<br><br><br>On Thu, Dec 16, 2010 at 4:20 PM, Karlie
Robinson<br><<a href="mailto:karlie_robinson@webpath.net" target="_blank">karlie_robinson@webpath.net</a>> wrote:<br>> On 12/16/2010 10:50 AM, Ankit Sharma wrote:<br>>><br>>> I am sorry if I make silly mistakes.I am sorry if this comes as whining<br>
>> since I have no right to criticize something which I have not created/helped<br>>> with. That is why I wanted to fix these and then send them for review.<br>>><br>>> In future, I will post on the mailing list. Sorry for being so difficult<br>
>> and clumsy.<br>><br>> Don't apologies, we're all learning something or another. Right now I'm<br>> trying to write a website for a Buddhist Meditation master. I'm not sure I<br>> understand what I've been told so that I can clearly explain his process to<br>
> others.<br>><br>> Just remember, we all started somewhere and I had people to answer
silly<br>> questions for me. You'll find it to be more helpful for everyone, even<br>> those who have the same questions as you, to post to the mailing list so we<br>> can all learn as we go along.<br>><br>
> People can learn about Fortune Hunter, and python, and all the other bits by<br>> following along, so you will be their teacher if we post to the mailing<br>> list.<br>><br>> * I am replying to the mailing list so we can get this out in the open.<br>
> Ankit, please don't worry about being new to FOSS, we'll all help you as we<br>> can.<br>><br>> ~Karlie<br>> _______________________________________________<br>> FourthGradeMath mailing list<br>
> <a href="mailto:FourthGradeMath@lists.sugarlabs.org" target="_blank">FourthGradeMath@lists.sugarlabs.org</a><br><span>> <a href="http://lists.sugarlabs.org/listinfo/fourthgrademath" target="_blank">http://lists.sugarlabs.org/listinfo/fourthgrademath</a></span><br>
><br></div></div></div></div>
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<br></blockquote></div><br><br clear="all"><br></div></div><div class="im">-- <br> ~ jON mESCHINO<br> bS vIDEO gAME dESIGN & dEVELOPMENT (igm)<br> 5TH yR @ RIT<br>
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</blockquote></div><br><br clear="all"><br>-- <br> ~ jON mESCHINO<br> bS vIDEO gAME dESIGN & dEVELOPMENT (igm)<br> 5TH yR @ RIT<br>
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