[math4] Progress and questions
Jonathan Meschino (RIT Student)
jam2707 at rit.edu
Mon Jan 10 14:08:32 EST 2011
And I'd say to make it a keyboard button push to display it. Something that
won't accidentally get entered by the user; like CONTROL+SHIFT+0 or
On Mon, Jan 10, 2011 at 2:06 PM, Jonathan Meschino (RIT Student) <
jam2707 at rit.edu> wrote:
> That is definitely how it is done in the professional world and sounds good
> to me : ) As long as Justin is fine by it, then sure.
> On Mon, Jan 10, 2011 at 12:52 PM, Ankit Sharma <ankitintokyo at yahoo.com>wrote:
>> Thank you for your mail. I was busy here too and expected you to be busy
>> over X-mas and New year.
>> I will try what you suggested.
>> By the way, what do you think about adding logs? The purpose is two-fold.
>> 1)We can save logs to some file that would be saved somewhere where the
>> application has permissions and unliked whenever a new game is started, this
>> way if some user has some problem and we are not able to reproduce (for some
>> arcane reason), we can always have a look at logs.
>> 2)The other reason being, this will get newbies like me get on track
>> faster, as it will allow taking a look at logs and deducing the code flow.
>> If you worry about logs being added in release version, we can just either
>> do away with them completely and/or just include the critical/fatal errors
>> in release mode.
>> If #1 is not acceptable, and logs will be used only internally, we can
>> have the option of getting logs through command line?
>> Let me know your thoughts. I do not how good is this idea, but just had
>> this thought for a while.
>> *From:* Justin Lewis <jlew.blackout at gmail.com>
>> *To:* Karlie Robinson <karlie_robinson at webpath.net>
>> *Cc:* Ankit Sharma <ankitintokyo at yahoo.com>;
>> fourthgrademath at lists.sugarlabs.org
>> *Sent:* Mon, December 27, 2010 11:08:44 AM
>> *Subject:* Re: [math4] Progress and questions
>> Sorry for the delay, have been a but busy over here...
>> As for your git problems. If you are running from git, you need to
>> activate the submodule:
>> Clone the repository git
>> Cd to the directory, if you don't have fortune engine installed you
>> can pull the submodule included in the repository
>> git submodule init
>> git submodule update
>> The game engine is in another repo. You may also download fortune
>> engine as a stand alone and install it.
>> Justin Lewis
>> On Thu, Dec 16, 2010 at 4:20 PM, Karlie Robinson
>> <karlie_robinson at webpath.net> wrote:
>> > On 12/16/2010 10:50 AM, Ankit Sharma wrote:
>> >> I am sorry if I make silly mistakes.I am sorry if this comes as whining
>> >> since I have no right to criticize something which I have not
>> >> with. That is why I wanted to fix these and then send them for review.
>> >> In future, I will post on the mailing list. Sorry for being so
>> >> and clumsy.
>> > Don't apologies, we're all learning something or another. Right now I'm
>> > trying to write a website for a Buddhist Meditation master. I'm not
>> sure I
>> > understand what I've been told so that I can clearly explain his process
>> > others.
>> > Just remember, we all started somewhere and I had people to answer silly
>> > questions for me. You'll find it to be more helpful for everyone, even
>> > those who have the same questions as you, to post to the mailing list so
>> > can all learn as we go along.
>> > People can learn about Fortune Hunter, and python, and all the other
>> bits by
>> > following along, so you will be their teacher if we post to the mailing
>> > list.
>> > * I am replying to the mailing list so we can get this out in the open.
>> > Ankit, please don't worry about being new to FOSS, we'll all help you
>> as we
>> > can.
>> > ~Karlie
>> > _______________________________________________
>> > FourthGradeMath mailing list
>> > FourthGradeMath at lists.sugarlabs.org
>> > http://lists.sugarlabs.org/listinfo/fourthgrademath
>> FourthGradeMath mailing list
>> FourthGradeMath at lists.sugarlabs.org
> ~ jON mESCHINO
> bS vIDEO gAME dESIGN & dEVELOPMENT (igm)
> 5TH yR @ RIT
~ jON mESCHINO
bS vIDEO gAME dESIGN & dEVELOPMENT (igm)
5TH yR @ RIT
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