[Bugs] #2976 NORM: Stopwatch must use the game keys

Sugar Labs Bugs bugtracker-noreply at sugarlabs.org
Fri Apr 13 11:02:52 EDT 2012


#2976: Stopwatch must use the game keys
----------------------------+-----------------------------------------------
    Reporter:  godiard      |          Owner:  RafaelOrtiz                
        Type:  enhancement  |         Status:  new                        
    Priority:  Normal       |      Milestone:  Unspecified by Release Team
   Component:  StopWatch    |        Version:  Unspecified                
    Severity:  Minor        |       Keywords:  easy-hack                  
Distribution:  Unspecified  |   Status_field:  Unconfirmed                
----------------------------+-----------------------------------------------
Changes (by humitos):

 * cc: humitos, godiard (added)


Comment:

 Can you explain a bit more about this? How you think that we can map the
 XO keys with the counters? What's up when we have to clocks? Which one
 will be mapped with the XO keys? How the child can assign another clock to
 be mapped with the XO keys?

 Sorry about all this questions, but I want to be sure about what to do
 before start.

 After writing this comment (the above part) I noticed that I can click on
 the Clock and use the arrow keys from the Gamepad (Up - Down) to select
 the clock and I can use the buttons from the Gamepad to Start/Stop (tick),
 Zero (circle) and Mark (x).

 So, what is missing in this ticket?

-- 
Ticket URL: <http://bugs.sugarlabs.org/ticket/2976#comment:2>
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