[Bugs] #2976 NORM: Stopwatch must use the game keys
Sugar Labs Bugs
bugtracker-noreply at sugarlabs.org
Fri Apr 13 11:02:52 EDT 2012
#2976: Stopwatch must use the game keys
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Reporter: godiard | Owner: RafaelOrtiz
Type: enhancement | Status: new
Priority: Normal | Milestone: Unspecified by Release Team
Component: StopWatch | Version: Unspecified
Severity: Minor | Keywords: easy-hack
Distribution: Unspecified | Status_field: Unconfirmed
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Changes (by humitos):
* cc: humitos, godiard (added)
Comment:
Can you explain a bit more about this? How you think that we can map the
XO keys with the counters? What's up when we have to clocks? Which one
will be mapped with the XO keys? How the child can assign another clock to
be mapped with the XO keys?
Sorry about all this questions, but I want to be sure about what to do
before start.
After writing this comment (the above part) I noticed that I can click on
the Clock and use the arrow keys from the Gamepad (Up - Down) to select
the clock and I can use the buttons from the Gamepad to Start/Stop (tick),
Zero (circle) and Mark (x).
So, what is missing in this ticket?
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Ticket URL: <http://bugs.sugarlabs.org/ticket/2976#comment:2>
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