[Bugs] #2902 UNSP: Allow Distance UI to layout on a 800x480 display

Sugar Labs Bugs bugtracker-noreply at sugarlabs.org
Fri Jun 17 18:34:18 EDT 2011


#2902: Allow Distance UI to layout on a 800x480 display
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    Reporter:  garycmartin                |          Owner:  garycmartin                
        Type:  enhancement                |         Status:  new                        
    Priority:  Unspecified by Maintainer  |      Milestone:  Unspecified by Release Team
   Component:  ActivityTeam               |        Version:  Unspecified                
    Severity:  Unspecified                |       Keywords:  dextrose                   
Distribution:  Unspecified                |   Status_field:  Unconfirmed                
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Comment(by RafaelOrtiz):

 Replying to [comment:3 garycmartin]:
 > Replying to [comment:1 RafaelOrtiz]:
 > > @gary, is there an example of an activity that supports this display ?
 >
 > I'd like to think many do. The UI tweaks needed will be very dependent
 on what the activity layout requirements are, some will only be cosmetic,
 the more high priority cases will be where real UI functionality is lost
 beneath the fold. Speak should be fine; Moon should be OK if you accept
 the need to scroll the information panel to see all the text; Labyrinth
 should be fine (canvas is scaleable); Turtle art/blocks should be OK as
 well (but might want to double check all the block palettes fit on screen,
 though there is a horizontal layout option if needed); Terminal should be
 fine; Log should be fine; Browse should be fine; Clock should be fine;
 Calculate should be fine; Write should be fine; etc. I think it's a case
 of testing the activities a deployment is primarily interested in. OT: I'd
 like feedback on Physics, Maze and other pygame based activities, if you
 have or know someone with an Olidata handy you can test with.

 Will do when possible, for now I have to rely on olpc-uruguay list for
 such tests.
 In distance case (and others if possible, tamtam is more complicated) the
 option of an scalable canvas IMO is the best way to proceed.

-- 
Ticket URL: <http://bugs.sugarlabs.org/ticket/2902#comment:4>
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