[Bugs] #2976 NORM: Stopwatch must use the game keys

Sugar Labs Bugs bugtracker-noreply at sugarlabs.org
Fri Jul 15 09:41:38 EDT 2011


#2976: Stopwatch must use the game keys
----------------------------+-----------------------------------------------
    Reporter:  godiard      |          Owner:  RafaelOrtiz                
        Type:  enhancement  |         Status:  new                        
    Priority:  Normal       |      Milestone:  Unspecified by Release Team
   Component:  StopWatch    |        Version:  Unspecified                
    Severity:  Minor        |       Keywords:                             
Distribution:  Unspecified  |   Status_field:  Unconfirmed                
----------------------------+-----------------------------------------------
 Icons in the buttons in the screen suggest the game buttons can be used to
 start/stop/reset the counters, but do not work.

 Probably the problem is the activity have many counters, and can't know
 what counter relate to the buttons.

 There are a few options we can explore:

 * Display by default only one counter and add a button in the toolbar to
 add new counters.

 * Show only in the first counter the icons with of the game keys, or radio
 or any control to select what counter is related to the game keys.

 * We must think in the case of more than one XO when collaborate. Every XO
 can map the keys to different counters?

-- 
Ticket URL: <http://bugs.sugarlabs.org/ticket/2976>
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